public void OnDeadPlayerList(DeadPlayerData deadPlayerData) { for (int i = 0; i < deadPlayerData.deadPlayersId.Count; i++) { RegisterDeath(deadPlayerData.deadPlayersId[i]); } }
private void OnDeadPlayerList(DeadPlayerData data) { if (data.deadPlayersId.Contains(ID)) { Alive = false; OnPlayerDied?.Invoke(); } }
private void OnDeadPlayerList(DeadPlayerData data) { Invoke("populateDayPlayerList", 0); }