protected virtual void OnDead(DeadEventArgs e) { if (Dead != null) { Dead(this, e); } }
private DeadEventArgs OnDeadForOut() { DeadEventArgs args = new DeadEventArgs(); OnDead(args); return(args); }
private DeadEventArgs OnDead(Unit unit) { DeadEventArgs args = new DeadEventArgs(unit); OnDead(args); return(args); }
private void OnDeadEvent(object sender, GameEventArgs e) { DeadEventArgs deadEventArgs = e as DeadEventArgs; if (deadEventArgs.CampType == CampType.Enemy) { MonsterData data = (MonsterData)deadEventArgs.EntityData; GlobalGame.totalPrize += data.Prize; // 保存获得的金币 int gold = PlayerData.Gold; PlayerData.Gold = gold + data.Prize; RefreshGold(); // 累积击杀数量 GlobalGame.killCount++; RefreshKillCount(); } }
private void OnDeadEvent(object sender, GameEventArgs e) { if (IsDead) { return; } DeadEventArgs deadEventArgs = e as DeadEventArgs; if (deadEventArgs.CampType == CampType.Enemy) { MonsterData data = (MonsterData)deadEventArgs.EntityData; /* 加强英雄属性 */ PowerUpByMonster(data); /* 刷新血量条 */ RefreshHPBar(); /* 发送刷新属性消息 */ SendRefreshPropEvent(); } }
private static void Mobile_Dead(Mobile m, DeadEventArgs args) { var c = args.Corpse; var map = m.Map; if (map != null) { Packet animPacket = null; Packet remPacket = null; foreach (var state in map.GetClientsInRange(m.Location)) { if (state != m.NetState) { if (animPacket == null) { animPacket = Packet.Acquire(new DeathAnimation(m, c)); } state.Send(animPacket); if (!state.Mobile.CanSee(m)) { if (remPacket == null) { remPacket = m.RemovePacket; } state.Send(remPacket); } } } Packet.Release(animPacket); } }