Exemple #1
0
        public static GamesLibraryModel CreateModelFromGame(Game game)//, List<LibraryDataGDBLink> links)
        {
            /*
             * if (links == null)
             *  links = LibraryDataGDBLink.GetLibraryData().ToList();
             */

            GamesLibraryModel d = new GamesLibraryModel();

            d.ID = game.gameId;

            // check for subsystem
            if (game.subSystemId != null && game.subSystemId > 0)
            {
                string subName = GSystem.GetSubSystemName(game.subSystemId.Value);
                d.System = subName;
            }
            else
            {
                d.System = GSystem.GetSystemName(game.systemId);
            }



            d.LastPlayed = DbEF.FormatDate(game.gameLastPlayed);
            d.Favorite   = game.isFavorite;

            d.Country = game.Country;

            if (game.romNameFromDAT != null)
            {
                /*
                 * if (game.romNameFromDAT.Contains("(USA)"))
                 *  d.Country = "USA";
                 * if (game.romNameFromDAT.Contains("(Europe)"))
                 *  d.Country = "EUR";
                 * if (game.romNameFromDAT.Contains("(Japan)"))
                 *  d.Country = "JPN";
                 */
            }

            d.Flags     = game.OtherFlags;
            d.Language  = game.Language;
            d.Publisher = game.Publisher;
            d.Developer = game.Developer;
            d.Year      = game.Year;
            d.Coop      = game.Coop;
            d.ESRB      = game.ESRB;
            d.Players   = game.Players;
            d.Year      = game.Year;

            if (game.ManualEditSet == true)
            {
                if (game.gameNameEdited != null && game.gameNameEdited != "")
                {
                    d.Game = game.gameNameEdited;
                }
            }
            else
            {
                if (game.gameNameFromDAT != null && game.gameNameFromDAT != "")
                {
                    d.Game = game.gameNameFromDAT;
                }
                else
                {
                    d.Game = game.gameName;
                }
            }

            //d.Game = game.gameName;

            /*
             * if (game.gameNameFromDAT != null && game.gameNameFromDAT != "")
             *  d.Game = game.gameNameFromDAT;
             * else
             *  d.Game = game.gameName;
             */

            //d.DatName = game.gameNameFromDAT;
            d.DatRom = game.romNameFromDAT;

            /*
             * if (game.gdbId != null && game.gdbId > 0)
             * {
             *  var link = links.Where(x => x.GDBId == game.gdbId).SingleOrDefault(); // LibraryDataGDBLink.GetLibraryData(game.gdbId.Value);
             *  if (link != null)
             *  {
             *      if (link.Publisher != null && link.Publisher != "")
             *          d.Publisher = link.Publisher;
             *
             *      d.Developer = link.Developer;
             *
             *      if (link.Year != null && link.Year != "")
             *          d.Year = DbEF.ReturnYear(link.Year);
             *      d.Players = link.Players;
             *      d.Coop = link.Coop;
             *      d.ESRB = link.ESRB;
             *  }
             * }
             */
            //d.Year = "2914";

            // last minute region detection
            if ((d.Country == null || d.Country.Trim() == "") && d.Game != null)
            {
                if (d.Game.Contains("(Japan)"))
                {
                    d.Country = "Japan";
                }
                if (d.Game.Contains("(Europe)"))
                {
                    d.Country = "Europe";
                }
                if (d.Game.Contains("(USA)"))
                {
                    d.Country = "USA";
                }
                if (d.Game.Contains("(Usa, Europe)"))
                {
                    d.Country = "USA, Europe";
                }

                // goodtools
                if (d.Game.Contains("(W)"))
                {
                    d.Country = "World";
                }
                if (d.Game.Contains("(U)"))
                {
                    d.Country = "USA";
                }
                if (d.Game.Contains("(As)"))
                {
                    d.Country = "Asia";
                }
                if (d.Game.Contains("(E)"))
                {
                    d.Country = "Europe";
                }
            }

            return(d);
        }
        public static List <DataGridGamesView> Update(List <DataGridGamesView> AllGames)
        {
            using (var cnt = new MyDbContext())
            {
                List <LibraryDataGDBLink> links = LibraryDataGDBLink.GetLibraryData().ToList();
                List <DataGridGamesView>  q     = new List <DataGridGamesView>();
                var games = (from g in cnt.Game
                             where g.hidden != true
                             select g).ToList();
                foreach (var game in games)
                {
                    DataGridGamesView d = new DataGridGamesView();
                    d.ID = game.gameId;

                    d.System     = GSystem.GetSystemName(game.systemId);
                    d.LastPlayed = DbEF.FormatDate(game.gameLastPlayed);
                    d.Favorite   = game.isFavorite;

                    d.Country = game.Country;

                    if (game.romNameFromDAT != null)
                    {
                        if (game.romNameFromDAT.Contains("(USA)"))
                        {
                            d.Country = "US";
                        }
                        if (game.romNameFromDAT.Contains("(Europe)"))
                        {
                            d.Country = "EU";
                        }
                    }


                    d.Flags     = game.OtherFlags;
                    d.Language  = game.Language;
                    d.Publisher = game.Publisher;
                    d.Year      = game.Year;

                    if (game.gameNameFromDAT != null && game.gameNameFromDAT != "")
                    {
                        d.Game = game.gameNameFromDAT;
                    }
                    else
                    {
                        d.Game = game.gameName;
                    }

                    //d.DatName = game.gameNameFromDAT;
                    d.DatRom = game.romNameFromDAT;

                    if (game.gdbId != null && game.gdbId > 0)
                    {
                        var link = links.Where(x => x.GDBId == game.gdbId).SingleOrDefault(); // LibraryDataGDBLink.GetLibraryData(game.gdbId.Value);
                        if (link != null)
                        {
                            if (link.Publisher != null && link.Publisher != "")
                            {
                                d.Publisher = link.Publisher;
                            }

                            d.Developer = link.Developer;

                            if (link.Year != null && link.Year != "")
                            {
                                d.Year = DbEF.ReturnYear(link.Year);
                            }
                            d.Players = link.Players;
                            d.Coop    = link.Coop;
                            d.ESRB    = link.ESRB;
                        }
                    }

                    q.Add(d);
                }


                return(q);

                //AllGames = ng;
            }
        }