private static void MainLoop(string fileName, MumbleLink ml) { while (!ShouldExit()) { MumbleLink.LinkedMem state; MumbleLink.GW2Context context; ml.Read(out state, out context); string newContents = genContents(state, context); if (newContents != oldContents) { File.WriteAllText(fileName, newContents); DayNightCycle.TimeOfDay tod = DayNightCycle.Classify(); Console.WriteLine("{0}: Updated file: GW2MapId = {1}, " + "GW2TOD = {2}, GW2Active = {3}.", DateTime.Now, context.mapId, (int)tod, active ? 1 : 0); oldContents = newContents; Thread.Sleep(WriteDelayMs); } Thread.Sleep(PollIntervalMs); } }
private static void MainLoop(string fileName, MumbleLink ml) { while (!ShouldExit()) { MumbleLink.LinkedMem state; MumbleLink.GW2Context context; ml.Read(out state, out context); string newContents = genContents(state, context); if (newContents != oldContents) { File.WriteAllText(fileName, newContents); DayNightCycle.TimeOfDay tod = DayNightCycle.Classify(); oldContents = newContents; Thread.Sleep(WriteDelayMs); } Thread.Sleep(PollIntervalMs); } }