private Border CreateContentBorder(int i, DayNight dayNight, Service service) { var border1 = new Border(); border1.BorderBrush = Brushes.Gray; border1.BorderThickness = new Thickness(0, 0.5, 1, 0.5); var planning = service.PlanningUnits?.FirstOrDefault(p => p.Date == StartDate.AddDays(i) && p.DayNight == dayNight); var listEditorControl = new ListEditorControl { ResourceItems = ResourceItems, DayNight = dayNight, Date = StartDate.AddDays(i), ObservableResources = planning?.Employees.Select(e => new Resource(e)).ToObservableCollection() ?? new ObservableCollection <Resource>() }; Binding myBinding = new Binding(); myBinding.Source = this; myBinding.Path = new PropertyPath("IsEdited"); myBinding.Mode = BindingMode.TwoWay; myBinding.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; BindingOperations.SetBinding(listEditorControl, ListEditorControl.IsEditedProperty, myBinding); border1.Child = listEditorControl; Grid.SetColumn(border1, i); return(border1); }
public Onah(int day, int month, int year, DayNight dayNight) : this(dayNight) { this.Day = day; this.Month = new MonthObject(year, month); this.Year = year; }
public override void _Ready() { // Fetch all the nodes Controller = new PlayerController(this); Sprite = (AnimatedSprite)GetNode("Sprite"); RayPivot = (Area2D)GetNode("RayPivot"); UI = (Control)GetNode("UI/ControlUI"); Clock = (RichTextLabel)GetNode("UI/ControlUI/Clock"); DialogueBox = (Dialogue)GetNode("DialogueBox"); CurrencyLabel = (RichTextLabel)GetNode("UI/ControlUI/Currency"); Currency += 5; Inventory = new Inventory(5); // Instantiate the inventory // Handles the time node if (Owner.HasNode("DayNight")) { TimeNode = (DayNight)Owner.GetNode("DayNight"); } else { GD.Print("WARNING: No DayNight Node, day-night system won't be implemented in scene (Crops won't grow, daylight amount won't change, etc)."); } }
void Awake() { night = 0; dayNight = FindObjectOfType<DayNight>(); enemySpawner = GetComponent<EnemySpawner>(); itemSpawner = GetComponent<ItemSpawner>(); audioManager = GetComponent<AudioManager>(); }
// Update is called once per frame void Update() { if (ilosc <= 0) { Zniszcz(); } DayNight.Shadow(transform, FindObjectOfType <DayNight>()); }
void Start() { DayNightScript = GetComponent<DayNight>(); DayNightScript.stars.SetActive(false); transform.eulerAngles = new Vector3(20, 0, 0); mainLight = GetComponent<Light>(); skyMat = RenderSettings.skybox; }
public SimpleResponse TimeSet(Player commander, DayNight time) { Level level = commander.Level; level.CurrentWorldTime = (int)time; return(new SimpleResponse { Body = $"{commander.Username} sets time to {time}" }); }
public void ChangeDayNight(DayNight dayNight) { if (dayNight == DayNight.Day) { DayNightText.text = "Night"; } else { DayNightText.text = "Day"; } }
void Awake() { if (i == null) { i = this; DontDestroyOnLoad(gameObject); } else if (i != null) { Destroy(gameObject); } }
// Use this for initialization void Start() { hit = false; hitTime = Time.realtimeSinceStartup; target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform> (); targetHP = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl> ().health; gameObject.transform.Rotate(-90, 0, 0); sun = GameObject.FindGameObjectWithTag("Sun").GetComponent <DayNight> (); p = GameObject.FindGameObjectWithTag("Sun").GetComponent <DayNight> ().paused; }
// Start is called before the first frame update void Start() { //save reference to time cycle timeCycle = GetComponent <DayNight>(); //subscribe certain methods to fish event at the start of the game fishEvent += radio.GetComponent <Radio>().PlaySequenceClip; fishEvent += FishingRod.instance.SetEventFish; //make sure event index is at 0 eventIndex = 0; }
private void Awake() { dayNight = GameObject.FindWithTag("Time").GetComponent <DayNight>(); if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public string TimeSet(Player commander, DayNight time) { Level level = commander.Level; level.WorldTime = (int)time; McpeSetTime message = McpeSetTime.CreateObject(); message.time = (int)level.WorldTime; level.RelayBroadcast(message); return($"{commander.Username} sets time to {time}"); }
public override void _Ready() { Controller = new PlayerController(this); Sprite = (AnimatedSprite)GetNode("Sprite"); RayPivot = (Node2D)GetNode("RayPivot"); Clock = (RichTextLabel)GetNode("UI/ControlUI/Clock"); Inventory = new Inventory(); Inventory.Items.Add(Tools.GetTool(0)); Inventory.Items.Add(Tools.GetTool(1)); TimeNode = (DayNight)GetNode("DayNight"); }
public SimpleResponse TimeSet(Player commander, DayNight time) { Level level = commander.Level; level.CurrentWorldTime = (int)time; McpeSetTime message = McpeSetTime.CreateObject(); message.time = (int)level.CurrentWorldTime; message.started = level.IsWorldTimeStarted; level.RelayBroadcast(message); return(new SimpleResponse { Body = $"{commander.Username} sets time to {time}" }); }
public override int GetHashCode() { int hash = 1; if (DayNight != 0) { hash ^= DayNight.GetHashCode(); } if (MoonPhase != 0) { hash ^= MoonPhase.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override void _Ready() { Controller = new PlayerController(this); Sprite = (AnimatedSprite)GetNode("Sprite"); RayPivot = (Node2D)GetNode("RayPivot"); Clock = (RichTextLabel)GetNode("UI/ControlUI/Clock"); MessageLabel = (RichTextLabel)GetNode("UI/ControlUI/Message"); MessageLabel.BbcodeText = ""; CurrencyLabel = (RichTextLabel)GetNode("UI/ControlUI/Currency"); Currency += 5; Inventory = new Inventory(); Inventory.Items.Add(Database <Item> .Get("Tools\\BasicHoe")); Inventory.Items.Add(Database <Item> .Get("Tools\\BasicWateringCan")); TimeNode = (DayNight)GetNode("DayNight"); }
// 初始化王國 void InitializeKingdom() { int month = Mathf.CeilToInt(round * 0.5f); daynight = (DayNight)(round % 2); source.PlayOneShot(clips[(int)daynight]); background.sprite = spriteBG[(int)daynight]; textDate.text = "163年 " + month + "月 " + daynight.ToString(); textSolaPlayerCount.text = "0"; textLunaPlayerCount.text = "0"; textSolaCastleCount.text = "0"; textLunaCastleCount.text = "0"; textStep.text = "挑戰者決定"; textKingdomNews.text = "請主持人確認本場遊戲挑戰者"; for (int i = 0; i < 12; i++) { textAllPlayerName[i].transform.parent.gameObject.SetActive(false); } panelPlayerCount.SetActive(true); }
private void Awake() { dayNight = GameObject.FindWithTag("Time").GetComponent <DayNight>(); if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } //playerController = GameObject.Find("MovePoint"); canvasGroup = GameObject.Find("BlackoutImage").GetComponent <CanvasGroup>(); duskText = GameObject.Find("DuskText").GetComponent <Text>(); sleepText = GameObject.Find("NightText").GetComponent <Text>(); //InvokeRepeating("TrackTime", 1f, 1f); if (!charlotteInitialized) { charlotte = GameObject.Find("Charlotte"); charlotte.SetActive(false); charlotteInitialized = true; } }
private void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { GameObject go_GameManager = GameObject.FindGameObjectWithTag("GameManager"); time = go_GameManager.GetComponent <DayNight>(); }
public void LoadGameObjects() { Debug.Log("Loading Game Objects Into Game Manager"); if (this.Mendelbulb == null) { this.Mendelbulb = GameObject.Find("Mandelbulb"); } if (this.Sun == null) { this.Sun = GameObject.Find("Sun"); } if (this.Moon == null) { this.Moon = GameObject.Find("Moon"); } if (this.StarSprites == null) { this.StarSprites = GameObject.Find("Stars"); } if (this.InteractableOrbs == null) { this.InteractableOrbs = GameObject.Find("InteractableOrbs"); } if (this.interactableManager == null && this.InteractableOrbs != null) { this.interactableManager = this.InteractableOrbs.GetComponent <InteractableManager>(); } if (this.RFloor == null) { this.RFloor = GameObject.Find("Floor- Reflective"); } if (this.Rings == null) { this.Rings = GameObject.Find("Rings"); } if (this.ringManagerScript == null) { this.ringManagerScript = this.Rings.GetComponent <RingManager>(); } if (this.PlanetOrbit == null) { this.PlanetOrbit = GameObject.Find("PlanetOrbit"); } if (this.mandelBulbOrbitScript == null) { this.mandelBulbOrbitScript = this.PlanetOrbit.GetComponent <Orbit>(); } if (this.dayNightScript == null) { this.dayNightScript = this.GetComponent <DayNight>(); } if (this.mandelBulbScript == null && Mendelbulb != null) { this.mandelBulbScript = Mendelbulb.GetComponent <FractalManager>(); } if (this.mandelBulbRig == null && Mendelbulb != null) { this.mandelBulbRig = Mendelbulb.GetComponent <Rigidbody>(); } if (this.skyboxManager == null) { this.skyboxManager = this.GetComponent <SkyboxManager>(); } }
void Start() { DayNight = GameObject.Find("Celestial").GetComponent <DayNight>(); }
public InputTossCondition(PlanetEnum planet, Weather weather, DayNight dayNight) { Planet = planet; Weather = weather; DayNight = dayNight; }
public static decimal TestCalculateFee(DateTime startTime, DateTime endTime, string feeRuleId) { IParkFeeRule factory = ParkFeeRuleFactory.GetFactory(); ParkFeeRule rule = factory.QueryParkFeeRuleByFeeRuleId(feeRuleId); if (rule == null) { throw new MyException("获取规则失败"); } switch (rule.FeeType) { case FeeType.DayAndNight: { IFeeRule IFee = new DayNight(); IFee.ParkingBeginTime = startTime; IFee.ParkingEndTime = endTime; IFee.FeeRule = rule; IFee.listRuleDetail = rule.ParkFeeRuleDetails; return(IFee.CalcFee()); } case FeeType.Hour12: { IFeeRule IFee = new Hours12(); IFee.ParkingBeginTime = startTime; IFee.ParkingEndTime = endTime; IFee.FeeRule = rule; IFee.listRuleDetail = rule.ParkFeeRuleDetails; return(IFee.CalcFee()); } case FeeType.Hour24: { IFeeRule IFee = new Hours24(); IFee.ParkingBeginTime = startTime; IFee.ParkingEndTime = endTime; IFee.FeeRule = rule; IFee.listRuleDetail = rule.ParkFeeRuleDetails; return(IFee.CalcFee()); } case FeeType.NaturalDay: { IFeeRule IFee = new NaturalDay(); IFee.ParkingBeginTime = startTime; IFee.ParkingEndTime = endTime; IFee.FeeRule = rule; IFee.listRuleDetail = rule.ParkFeeRuleDetails; return(IFee.CalcFee()); } case FeeType.Custom: { IFeeRule IFee = new Userdefined2(); IFee.ParkingBeginTime = startTime; IFee.ParkingEndTime = endTime; IFee.FeeRule = rule; IFee.FeeText = rule.RuleText; return(IFee.CalcFee()); } default: throw new MyException("算费规则不存在"); } }
public Onah(DateTime dateTime, DayNight dayNight) : this(dateTime) { this.DayNight = dayNight; }
public Kavuah(DayNight dayNight) : this() { this.DayNight = dayNight; }
public Onah(DayNight dayNight) : this() { this.DayNight = dayNight; }
public Kavuah(KavuahType kavuahType, DayNight dayNight) : this(dayNight) { this.KavuahType = kavuahType; }
public void FindDayNight() { dayNight = GameObject.Find("DayNight").GetComponent <DayNight>(); dayObjectFount = true; }
public void MakeGameManager() { Debug.Log("Loading Game Objects Into Game Manager"); // Loading Null components if (this.Room == null) { this.Room = GameObject.Find("Box"); } if (this.RoomLid == null) { this.RoomLid = GameObject.Find("Lid"); } if (this.Mendelbulb == null) { this.Mendelbulb = GameObject.Find("Mandelbulb"); } if (this.Sun == null) { this.Sun = GameObject.Find("Sun"); } if (this.Moon == null) { this.Moon = GameObject.Find("Moon"); } if (this.BlueLight == null) { GameObject tmpObj = GameObject.Find("Blue Light"); if (tmpObj != null) { this.BlueLight = tmpObj.GetComponent <Material>(); } else { Debug.Log("Could not find Blue Light"); } } if (this.YellowLight == null) { GameObject tmpObj = GameObject.Find("Yellow Light"); if (tmpObj != null) { this.YellowLight = tmpObj.GetComponent <Material>(); } else { Debug.Log("Could not find Yellow Light"); } } if (this.PinkLight == null) { GameObject tmpObj = GameObject.Find("Pink Light"); if (tmpObj != null) { this.PinkLight = tmpObj.GetComponent <Material>(); } else { Debug.Log("Could not find Pink Light"); } } if (this.StarSprites == null) { this.StarSprites = GameObject.Find("Stars"); } if (this.Sofa == null) { GameObject tmpObj = GameObject.Find("Sofa"); if (tmpObj != null) { this.Sofa = tmpObj.GetComponent <Material>(); } else { Debug.Log("Could not find Sofa"); } } if (this.VRCanvas == null) { this.VRCanvas = GameObject.Find("VRCanvas"); } if (this.PointLight == null) { this.PointLight = GameObject.Find("Point Light"); } if (this.InteractableOrbs == null) { this.InteractableOrbs = GameObject.Find("InteractableOrbs"); } if (this.SkipSceneCanvas == null) { this.SkipSceneCanvas = GameObject.Find("SkipSceneCanvas"); } if (this.RFloor == null) { this.RFloor = GameObject.Find("Floor- Reflective"); } if (this.TutorialCanvas == null) { this.TutorialCanvas = GameObject.Find("TutorialCanvas"); } if (this.dayNightScript == null) { this.dayNightScript = this.GetComponent <DayNight>(); } if (this.pointLightLight == null) { this.pointLightLight = PointLight.GetComponent <Light>(); } if (this.tutorialCanvasGroup == null) { this.tutorialCanvasGroup = this.TutorialCanvas.GetComponent <CanvasGroup>(); } if (this.mandelBulbScript == null) { this.mandelBulbScript = Mendelbulb.GetComponent <FractalManager>(); } if (this.RoomMaterial == null) { this.RoomMaterial = this.Room.GetComponent <Material>(); } if (this.RoomLidMaterial == null) { this.RoomLidMaterial = this.RoomLid.GetComponent <Material>(); } }
public static void Shadow(Transform trans, DayNight dn) { trans.Find("Shadow").eulerAngles = new Vector3(trans.Find("Shadow").eulerAngles.x, trans.Find("Shadow").eulerAngles.y, -dn.time * (360 / 12) + 180); }