private void Event() { Control.SecondChange += (ss, ee) => { SecondChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.DayChange += (ss, ee) => { DayChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.HourChange += (ss, ee) => { HourChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.MinuteChange += (ss, ee) => { MinuteChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.MonthChange += (ss, ee) => { MonthChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.YearChange += (ss, ee) => { YearChange?.Invoke(this, new TimeUpdateEventArgs()); }; Control.MillisecondChange += (ss, ee) => { MillisecondChange?.Invoke(ss, ee); }; }
public virtual void OnDayChange(DateTime date) { if (DayChange != null) { DayChange.Invoke(date); } }
public static void Tick(GameSpeed gameSpeed) { int _currentDay = GameTime.Day; switch (gameSpeed) { case GameSpeed.Paused: { break; } case GameSpeed.RealTime: { GameTime = GameTime.AddSeconds(REAL_TIME); break; } case GameSpeed.Single: { GameTime = GameTime.AddMinutes(SINGLE); break; } case GameSpeed.Double: { GameTime = GameTime.AddMinutes(DOUBLE); break; } case GameSpeed.Triple: { GameTime = GameTime.AddMinutes(TRIPLE); break; } default: { GameTime = GameTime.AddMinutes(SINGLE); break; } } if (_currentDay != GameTime.Day) { DayChange?.Invoke(_dayChange); } }
private void Event() { try { foreach (var list in timeChange) { switch (list) { case TimeChange.Second: SecondChange?.Invoke(this, new TimeUpdateEventArgs()); break; case TimeChange.Minute: MinuteChange?.Invoke(this, new TimeUpdateEventArgs()); break; case TimeChange.Hour: HourChange?.Invoke(this, new TimeUpdateEventArgs()); break; case TimeChange.Day: DayChange?.Invoke(this, new TimeUpdateEventArgs()); break; case TimeChange.Month: MonthChange?.Invoke(this, new TimeUpdateEventArgs()); break; case TimeChange.Year: YearChange?.Invoke(this, new TimeUpdateEventArgs()); break; default: break; } } } catch { } }
private static void OnDayChange(Cycle.Week day) { foreach (var behaviour in _registeredHandlers) { try { behaviour.Key.OnDayChange(day); } catch (Exception e) { KoikatuAPI.Logger.LogError(e); } } try { DayChange?.Invoke(KoikatuAPI.Instance, new DayChangeEventArgs(day)); } catch (Exception e) { KoikatuAPI.Logger.LogError(e); } }
private void DayChangeEvent(object sender, EventArgs e) { DayChange?.Invoke(sender, e); }