public void LoadData(string json)
    {
        FullSave fullSave = JsonUtility.FromJson <FullSave>(json);

        // Singleton static
        // Reference
        JsonUtility.FromJsonOverwrite(fullSave.PlayerPart.Who, Player);
        StartHomeStats.Load(fullSave.HomePart);
        dorm.Load(fullSave.DormPart);
        voreChar.Load(fullSave.VoreSaves, Player);
        // Pure static
        DateSystem.Load(fullSave.DatePart);
        QuestsSystem.Load(fullSave.QuestSave);
        PlayerFlags.Load(fullSave.PlayerFlagsSave);
        MapEvents.GetMapEvents.Load(fullSave.PosPart, fullSave.TeleportSaves);
        GameManager.Load(fullSave.GameManagerSave);
        EventLog.ClearLog();
        LoadEvent?.Invoke();
    }