private async Task ExecuteLoadDataCommand() { if (IsBusy) { return; } IsBusy = true; try { Dataset.Clear(); DatasetParty.Clear(); var dataset = await DataStore.GetAllAsync_Character(true); var datasett = await DataStore.GetPartyAsync_Character(true); foreach (var data in dataset) { Dataset.Add(data); } foreach (var data in datasett) { DatasetParty.Add(data); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
private async Task ExecuteLoadDataCommand() { if (IsBusy) { return; } IsBusy = true; try { Dataset.Clear(); DatasetParty.Clear(); var dataset = await DataStore.GetAllAsync_Character(true); dataset = dataset .OrderBy(a => a.Level) .ThenBy(a => a.Name) .ThenBy(a => a.Speed) .ThenByDescending(a => a.MaximumHealth) .ToList(); // var datasett = await DataStore.GetPartyAsync_Character(true); foreach (var data in dataset) { Dataset.Add(data); } Dataset = new ObservableCollection <Character>(Dataset.OrderBy(a => a.Level) .ThenBy(a => a.Name) .ThenBy(a => a.Speed) .ThenByDescending(a => a.MaximumHealth) .ToList()); foreach (var data in dataset) { if (PartyList.Contains(data.Id)) { DatasetParty.Add(data); } //DatasetParty = new ObservableCollection<Character>(DatasetParty.OrderBy(a => a.Level) //.ThenBy(a => a.Name) //.ThenBy(a => a.Speed) //.ThenByDescending(a => a.MaximumHealth) //.ToList()); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
//__________________PARTY LOGIC_______________________________________________________ //add to party public async Task <bool> AddToParty(Character character) { var myData = Dataset.FirstOrDefault(arg => arg.Id == character.Id); if (myData == null) { return(false); } if (PartyList.Count < 6) { PartyList.Add(character.Id); DatasetParty.Add(character); _needsRefresh = true; return(true); } return(false); }