public void MinigameFail()
 {
     Debug.Log("Minigame Fail");
     resultText.text = "Failed... part lost :(";
     Databank.IncrementLevel();
     triggered = true;
 }
 public void MinigameSuccess()
 {
     Debug.Log("Minigame Success");
     resultText.text = "Success!";
     Databank.repairProgress++;
     Databank.IncrementLevel();
     triggered = true;
 }