private void Get_Info() { if (File.Exists(File_Path)) { string[] Data = File.ReadAllLines(File_Path); if (Data.Length != 1) // File corrupted { Data_Manager.Set_PlayerName(string.Empty); Data_Manager.Set_PlayerHash(string.Empty); Data_Manager.Set_HighScore(0); } else { // Convert data to byte byte[] Byte_Data = System.Convert.FromBase64String(Data[0]); // Convert to string string[] Str_Data = System.Text.Encoding.UTF8.GetString(Byte_Data).Split('|'); if (Str_Data.Length != 3) // File corrupted { Data_Manager.Set_PlayerName(string.Empty); Data_Manager.Set_PlayerHash(string.Empty); Data_Manager.Set_HighScore(0); } else { Data_Manager.Set_PlayerName(Str_Data[0]); Data_Manager.Set_PlayerHash(Str_Data[1]); Data_Manager.Set_HighScore(System.Convert.ToInt32(Str_Data[2])); } } } }
public void SubmitConfirm_OnClick() { // Deactive input field and buttons until server response GameObject Background_Canvas = GameObject.Find("Background_Canvas"); Set_InteractableSubmitScore(false); Set_Error(false); // Send high score to server string Name = Background_Canvas.transform.GetChild(14).GetComponent <InputField>().text; int High_Score = Data_Manager.Get_HighScore(); // Check string name is null if (string.IsNullOrEmpty(Name.Replace(" ", ""))) { // Name error Button_OnClick.Set_InteractableSubmitScore(true); Button_OnClick.Set_Error(true, "enter your name"); } else if (Name.IndexOf("'") >= 0 || Name.IndexOf("|") >= 0) { // Correct name error Button_OnClick.Set_InteractableSubmitScore(true); Button_OnClick.Set_Error(true, "enter correct name"); } else { GameObject.Find("Game_Controller").GetComponent <Submit_Score>().Post_Score(Name, High_Score); } }
//References the Center_Object and the Data_Manager on it void Start() { Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); //Adds 1000 to maximum storage data_manager_script.Change_Max_Storage(1000); }
//Refferences the Center_Object and the Data_Manager on it void Start() { Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); //Adds beds to the bed list data_manager_script.Change_Beds(4); }
//References the Center_Object and the Data_Manager on it void Start() { Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); //Adds jobs to the jobs list data_manager_script.Change_Jobs(0, max_employed); }
private readonly int[,] playOrders = { { 0, 1, 3, 2 }, { 1, 2, 0, 3 }, { 2, 3, 1, 0 }, { 3, 0, 2, 1 } }; //{ "ABDC", "BCAD", "CDBA", "DACB" }; //--- Unity Functions ---// void Start() { // Init the private variables canvas = GetComponent <Canvas>(); gridLayout = GetComponent <GridLayoutGroup>(); dataManager = GetComponent <Data_Manager>(); roundStarted = false; roundTimer = 0.0f; }
public CreatPart() { InitializeComponent(); manager = new Data_Manager(); manager.UpdateAll(); if (manager.GetMachineName() != null) { MachineNames.DataSource = manager.GetMachineName(); } }
public void Share() { if (!Processing) { // Active canvas and set high score Share_Canvas.SetActive(true); Share_Canvas.transform.GetChild(4).GetComponent <Text>().text = Data_Manager.Get_HighScore().ToString(); StartCoroutine(Share_ScreenShot()); } }
public static void Save_Info() { // Write information string Str_Data = Data_Manager.Get_PlayerName() + "|" + Data_Manager.Get_PlayerHash() + "|" + Data_Manager.Get_HighScore(); byte[] Byte_Data = System.Text.Encoding.UTF8.GetBytes(Str_Data); string[] Data = new string[1]; Data[0] = System.Convert.ToBase64String(Byte_Data); File.WriteAllLines(File_Path, Data); }
public static void Set_GameOverMenu(bool State) { GameObject Background_Canvas = GameObject.Find("Background_Canvas"); for (int i = 1; i < 12; i++) { Background_Canvas.transform.GetChild(i).gameObject.SetActive(State); } // Set player name (if exist) Background_Canvas.transform.GetChild(5).GetComponent <InputField>().text = Data_Manager.Get_PlayerName(); }
public MainWindow() { maneger = new Data_Manager(); maneger.UpdateAll(); InitializeComponent(); this.DisplayerRTvalues.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.DisplayedCells; this.DisplayDaylyLoad.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.DisplayedCells; this.DisplayMachineLoad.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.DisplayedCells; //this.DisplayMaintenace.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.DisplayedCells; }
public static void Set_SubmitScoreMenu(bool State) { GameObject Background_Canvas = GameObject.Find("Background_Canvas"); for (int i = 12; i < 17; i++) { Background_Canvas.transform.GetChild(i).gameObject.SetActive(State); } // Set player name (if exist) and Input field set focus Background_Canvas.transform.GetChild(14).GetComponent <InputField>().text = Data_Manager.Get_PlayerName(); Background_Canvas.transform.GetChild(14).GetComponent <InputField>().Select(); }
public void Post_Score(string Name, int High_Score) { if (Name != Data_Manager.Get_PlayerName()) { Data_Manager.Set_PlayerName(Name); Data_Manager.Set_HighScore(High_Score); // Generate hash string Hash_Data = Generate_Hash("Your info"); Data_Manager.Set_PlayerHash(Hash_Data); } SubmitInfo Info = new SubmitInfo("Your data"); StartCoroutine(Post(Info)); }
void Start() { //References some objects in the game Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); //Sets up the time delay next_time = Time.time + add_time; //Calculates the size of the farm area = (gameObject.transform.localScale.x) * (gameObject.transform.localScale.z); //Makes the max_employed propotrional to a 25th of the area max_employed = Mathf.Ceil(area / 25); //Adds the jobs to the list data_manager_script.Change_Jobs(2, max_employed); }
void Set_GameOver() { if (Data_Manager.Get_HighScore() < Score) { Data_Manager.Set_HighScore(Score); } Txt_GameOverScore.text = Score.ToString(); Txt_GameOverHighsocre.text = Data_Manager.Get_HighScore().ToString(); GameObject Background_Canvas = GameObject.Find("Background_Canvas"); // Active game over menu Button_OnClick.Set_GameOverMenu(true); SceneManager.LoadScene("In_Game"); // Enable animation Background_Canvas.GetComponent <Animator>().enabled = false; // Save file // File_Manager.Save_Info(); }
static void Main(string[] args) { Data_Manager manager = new Data_Manager(); manager.UpdateAll(); foreach (var item in manager.getRtValues()) { Console.WriteLine(item.Machine.ToString()); Console.WriteLine(item.MotorCurent); Console.WriteLine(DateTime.Now); } /* foreach (var item in manager.GetEvents()) * { * Console.Write(item.Machine+ " "); * Console.Write(item.Module + " "); * Console.Write(item.Senor + " "); * Console.Write(item.State + " "); * Console.WriteLine(item.Date); * }*/ Console.ReadKey(); }
//Provides references to the correct scripts void Start() { Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); resource_collection_script = Center_Object.GetComponent <Resource_Collection>(); }
private void Awake() { dataManager = GameObject.FindObjectOfType <Data_Manager>(); }
//References the Center_Object and the Data_Manager on it void Start() { Center_Object = GameObject.FindGameObjectWithTag("Center_Object"); data_manager_script = Center_Object.GetComponent <Data_Manager>(); }