public override void LoadData(string content)
    {
        if (datasList.Count != 0)
        {
            return;
        }
        string[] results = ReadExcel(content, true);
        int      nLen    = results.Length;

        for (int i = 1; i < nLen; i++)
        {
            string[] datas = ReadExcelRow(results[i]);
            if (datas.Length == 0)
            {
                continue;
            }
            Data_EfffectArray data = new Data_EfffectArray();
            int istart             = 0;
            data.id = System.Convert.ToInt32(datas[istart]);
            istart++;
            string[]   array   = datas[istart].Split(',');
            List <int> effects = null;
            for (int j = 0; j < array.Length; j++)
            {
                if (effects == null)
                {
                    effects = new List <int>();
                }
                effects.Add(System.Convert.ToInt32(array[j]));
            }
            data.effects = effects;
            datasList.Add(data);
        }
    }
 public static void AddScripts(GameObject go, Data_EfffectArray data)
 {
     for (int i = 0; i < data.effects.Count; i++)
     {
         int         eid = data.effects[i];
         Data_Effect de  = Excel_Effect.Instance().GetById(eid);
         Type        t   = Type.GetType(de.name);
         Component   c   = go.AddComponent(t);
         FieldInfo[] fis = t.GetFields();
         foreach (FieldInfo fi in fis)
         {
             foreach (var item in de.effect)
             {
                 if (fi.Name == item.Key)
                 {
                     fi.SetValue(c, item.Value);
                 }
             }
         }
     }
 }