public void BuildPlayer() { int total_attack = 0; int total_speed = 0; int total_hp = 0; int total_def = 0; int total_mind = 0; int total_luck = 0; int total_move = 100; int total_heal = 100; int total_coin = 100; DataWeaponParam data_equip_weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); MasterWeaponParam master_equip_weapon = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip_weapon.weapon_id); // レベルの校正 MasterWeaponParam master_equip_weapon_level = master_equip_weapon.GetParam(data_equip_weapon.level); total_attack = master_equip_weapon_level.attack; total_speed = master_equip_weapon_level.speed; for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); MasterArmorParam master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == data.armor_id); total_hp += master.hp; total_def += master.def; total_mind += master.mind; total_luck += master.luck; } List <DataTreasureParam> data_treasure_list = DataManager.Instance.dataTreasure.list.FindAll(p => 0 < p.equip); TreasureAssist assist = TreasureAssist.GetTreasureAssist(data_treasure_list); total_hp = Mathf.CeilToInt((float)total_hp * (float)((float)assist.hp / 100.0f)); total_attack = Mathf.CeilToInt((float)total_attack * (float)((float)assist.attack / 100.0f)); total_def = Mathf.CeilToInt((float)total_def * (float)((float)assist.def / 100.0f)); total_mind = Mathf.CeilToInt((float)total_mind * (float)((float)assist.mind / 100.0f)); total_move = Mathf.CeilToInt((float)total_move * (float)((float)assist.move / 100.0f)); total_heal = Mathf.CeilToInt((float)total_heal * (float)((float)assist.heal / 100.0f)); total_luck = Mathf.CeilToInt((float)total_luck * (float)((float)assist.luck / 100.0f)); total_coin = Mathf.CeilToInt((float)total_coin * (float)((float)assist.coin / 100.0f)); hp = total_hp; hp_max = total_hp; attack = total_attack; speed = total_speed; def = total_def; mind = total_mind; luck = total_luck; move = total_move; heal = total_heal; coin = total_coin; //Debug.Log(string.Format("HP:{0} atk:{1} def:{2}", hp_max, attack, def)); }
public override void OnEnter() { base.OnEnter(); // いったん自動リセット chara.m_charaBody.transform.localPosition = Vector3.zero; chara.is_goal = false; chara.m_dataUnitParam.BuildPlayer(); DataWeaponParam my_weapon = DataManager.Instance.dataWeapon.list.Find(p => p.equip != 0); chara.m_masterWeaponParam = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == my_weapon.weapon_id); Debug.Log(chara.m_masterWeaponParam.weapon_type); DataCharaParam data_chara = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString()); MasterCharaParam master_chara = DataManager.Instance.masterChara.list.Find(p => p.chara_id == data_chara.chara_id); chara.m_overrideSprite.overrideTexture = TextureManager.Instance.Get(master_chara.texture_name); chara.m_imgHpBar.transform.localScale = Vector3.one; chara.m_txtHp.text = string.Format("{0}/{1}", chara.m_dataUnitParam.hp, chara.m_dataUnitParam.hp_max); //chara.m_hpBar.SetValueMax(chara.m_dataUnitParam.hp_max); //chara.m_hpBar.SetValueCurrent(chara.m_dataUnitParam.hp); Finish(); }
public override void OnEnter() { base.OnEnter(); main.m_goBuyWindow.SetActive(true); DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); main.icon_buy.Initialize(data, master); main.m_txtPrice.text = MasterWeapon.GetSellPrice(data, master).ToString(); main.m_btnBuyYes.onClick.AddListener(() => { DataWeaponParam remove_data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam remove_master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == remove_data.weapon_id); int add_gold = MasterWeapon.GetSellPrice(remove_data, remove_master); DataManager.Instance.AddCoin(add_gold); DataManager.Instance.dataWeapon.list.Remove(remove_data); DataManager.Instance.dataWeapon.Save(); DataManager.Instance.user_data.Save(); Fsm.Event("buy"); }); main.m_btnBuyCancel.onClick.AddListener(() => { Fsm.Event("cancel"); }); }
private void OnSelectListWeapon(DataWeaponParam arg0) { main.SelectListData_weapon_id(arg0.weapon_id); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == arg0.weapon_id); main.m_weaponInfo.Setup(arg0, master); }
private void OnSelectListWeapon(DataWeaponParam arg0) { weapon_serial.Value = arg0.serial; main.SelectListData(arg0.serial); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == arg0.weapon_id); main.m_weaponInfo.Setup(arg0, master); DataWeaponParam data_equip = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); main.m_btnEquip.interactable = arg0.serial != data_equip.serial; }
public override void OnEnter() { base.OnEnter(); main.m_goBulkBuyWindow.SetActive(true); main.m_btnBuyBulk.interactable = false; main.m_btnEquip.gameObject.SetActive(false); main.m_btnAlbum.gameObject.SetActive(false); main.m_btnBulk.gameObject.SetActive(false); main.m_btnCancel.onClick.RemoveAllListeners(); main.m_btnCancel.onClick.AddListener(() => { Finish(); }); main.m_txtBulkCoin.text = "0"; bulk_list.Clear(); foreach (IconInventry icon in main.weapon_list) { icon.OnSelect(false); icon.OnClickWeapon.AddListener(OnSelectListWeapon); } main.m_btnList.gameObject.SetActive(true); main.m_btnList.onClick.AddListener(() => { Fsm.Event("list"); }); main.m_btnBuyBulk.onClick.RemoveAllListeners(); main.m_btnBuyBulk.onClick.AddListener(() => { int total_price = 0; foreach (DataWeaponParam buy in bulk_list) { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == buy.serial); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); total_price += MasterWeapon.GetSellPrice(data, master); } DataManager.Instance.AddCoin(total_price); foreach (DataWeaponParam buy in bulk_list) { DataManager.Instance.dataWeapon.list.Remove(buy); } DataManager.Instance.dataWeapon.Save(); DataManager.Instance.user_data.Save(); Finish(); }); }
public void Setup(DataWeaponParam _data, MasterWeaponParam _master) { m_icon.Initialize(_data, _master); if (_master != null) { m_txtName.text = _master.name; m_txtOutline.text = _master.name; } else { m_txtName.text = "なし"; m_txtOutline.text = "-----"; } if (10 <= _data.level) { m_txtGradeupPrice.text = "強化上限"; m_btnGradeup.interactable = false; } else { if (_master != null) { int price = MasterWeapon.GetGradeupPrice(_data, _master); m_txtGradeupPrice.text = price.ToString(); m_btnGradeup.interactable = price <= DataManager.Instance.GetCoin(); } else { m_txtGradeupPrice.text = "-----"; m_btnGradeup.interactable = false; } } m_btnBuyCheck.interactable = _data.weapon_id != 0 && _data.equip == 0; if (_master != null) { MasterWeaponParam equip_level = _master.GetParam(_data.level); m_txtAttack.text = equip_level.attack.ToString(); m_txtSpeed.text = equip_level.speed.ToString(); } else { m_txtAttack.text = "---"; m_txtSpeed.text = "---"; } }
private void OnSelectListWeapon(DataWeaponParam arg0) { if (0 < arg0.equip) { return; } if (bulk_list.Contains(arg0)) { bulk_list.Remove(arg0); } else { bulk_list.Add(arg0); } foreach (IconInventry icon in main.weapon_list) { bool bFlag = false; foreach (DataWeaponParam w in bulk_list) { if (w.serial == icon.m_dataWeapon.serial) { bFlag = true; } } icon.OnSelect(bFlag); } int total_price = 0; foreach (DataWeaponParam buy in bulk_list) { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == buy.serial); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); total_price += MasterWeapon.GetSellPrice(data, master); } main.m_txtBulkCoin.text = total_price.ToString(); main.m_btnBuyBulk.interactable = 0 < bulk_list.Count; }
public void Initialize(DataWeaponParam _data, MasterWeaponParam _master) { m_dataWeapon = _data; if (_master != null) { m_goShowRoot.SetActive(true); m_goNotInventry.SetActive(false); m_imgIcon.sprite = m_spriteAtlas.GetSprite(_master.sprite_name); m_goEquip.SetActive(0 < _data.equip); if (0 < _data.level) { m_txtLevel.text = string.Format("+{0}", _data.level); } else { m_txtLevel.text = ""; } for (int i = 0; i < star_list.Count; i++) { star_list[i].sprite = i < _master.rarity ? m_sprStarOn : m_sprStarOff; } } else { m_goShowRoot.SetActive(false); m_goNotInventry.SetActive(true); } m_btn.onClick.RemoveAllListeners(); m_btn.onClick.AddListener(() => { OnClickWeapon.Invoke(m_dataWeapon); }); }
public static int GetSellPrice(DataWeaponParam _data, MasterWeaponParam _master) { return(100 * _master.rarity); }
public static int GetGradeupPrice(DataWeaponParam _data, MasterWeaponParam _master) { return((_master.rarity * 2) * 100 * (_data.level + 1)); }
public override void OnEnter() { base.OnEnter(); main.m_btnQuest.onClick.RemoveAllListeners(); main.m_btnQuest.onClick.AddListener(() => { Fsm.Event("quest"); }); // charaview main.m_charaView.Initialize(); // weapon DataWeaponParam data_equip = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); MasterWeaponParam master_equip = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip.weapon_id); main.m_weaponInfo.Setup(data_equip, master_equip); // treasure main.m_prefIconTreasure.SetActive(false); main.treasure_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goTreasureRoot); for (int i = 0; i < 3; i++) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>(main.m_prefIconTreasure, main.m_goTreasureRoot); DataTreasureParam equip_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == i + 1); if (equip_data != null) { MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == equip_data.treasure_id); icon.Initialize(equip_data, master); } else { equip_data = new DataTreasureParam(); equip_data.equip = i + 1; equip_data.treasure_id = 0; icon.Initialize(equip_data, null); } main.treasure_list.Add(icon); } // armor main.icon_armor_list.Clear(); main.m_prefIconArmor.SetActive(false); MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorLeft); MonoBehaviourEx.DeleteObjects <IconArmor>(main.m_goArmorRight); for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorLeft); main.icon_armor_list.Add(script); } for (int i = 0; i < 4; i++) { IconArmor script = PrefabManager.Instance.MakeScript <IconArmor>(main.m_prefIconArmor, main.m_goArmorRight); main.icon_armor_list.Add(script); } for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam data = DataManager.Instance.dataArmor.list.Find(p => p.position == MasterArmor.ArmorPositionArr[i]); main.icon_armor_list[i].Initialize(data, DataManager.Instance.masterArmor.list); } main.m_panelStage.gameObject.SetActive(false); ShowParamsTotal(); Finish(); }
public override void OnEnter() { base.OnEnter(); bool bFirstClear = false; int floor_id = DataManager.Instance.game_data.ReadInt("floor_id"); MasterFloorParam current_floor = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id); MasterStageParam current_stage = DataManager.Instance.masterStage.list.Find(p => p.stage_id == current_floor.stage_id); DataFloorParam data_floor = DataManager.Instance.dataFloor.list.Find(p => p.floor_id == current_floor.floor_id); if (data_floor == null) { data_floor = new DataFloorParam(); DataManager.Instance.dataFloor.list.Add(data_floor); data_floor.floor_id = floor_id; } data_floor.count += 1; // 初クリア判定は2(クリア状態じゃなければ) bFirstClear = data_floor.status != 2; data_floor.status = 2; if (DataManager.Instance.IsTest) { // マジックナンバーか! DataManager.Instance.armor_interval = 5; DataWeaponParam weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); data_floor.test_weapon_id = weapon.weapon_id; data_floor.test_weapon_level = weapon.level; DataArmorParam armor = DataManager.Instance.dataArmor.list[0]; data_floor.test_armor_level = armor.level; } // 次のフロアが必要な場合 if (0 < current_floor.next_floor_id) { DataFloorParam data_next_floor = DataManager.Instance.dataFloor.list.Find(p => p.floor_id == current_floor.next_floor_id); if (data_next_floor == null) { MasterFloorParam master_next_floor = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == current_floor.next_floor_id); data_next_floor = new DataFloorParam(); data_next_floor.floor_id = master_next_floor.floor_id; data_next_floor.stage_id = master_next_floor.stage_id; data_next_floor.status = 1; data_next_floor.count = 0; DataManager.Instance.dataFloor.list.Add(data_next_floor); // ステージが異なる場合はここで追加 if (current_floor.stage_id != master_next_floor.stage_id) { DataStageParam data_new_stage = DataManager.Instance.dataStage.list.Find(p => p.stage_id == master_next_floor.stage_id); if (data_new_stage == null) { data_new_stage = new DataStageParam(); data_new_stage.stage_id = master_next_floor.stage_id; data_new_stage.status = 1; DataManager.Instance.dataStage.list.Add(data_new_stage); } } } } // 現在のフロア攻略チェック DataFloorParam check_stage_complete = DataManager.Instance.dataFloor.list.Find(p => p.stage_id == current_floor.stage_id && p.status != 2); if (check_stage_complete == null) { DataStageParam data_current_stage = DataManager.Instance.dataStage.list.Find(p => p.stage_id == current_floor.stage_id); data_current_stage.status = 2; } DataManager.Instance.dataStage.Save(); DataManager.Instance.dataFloor.Save(); DataManager.Instance.dataPotion.Save(); // 獲得Coinの補正 DataItemParam data_item_coin = DataManager.Instance.dataGetItem.list.Find(p => p.item_id == Defines.ITEM_ID_COIN); int get_coin_num = 0; if (data_item_coin != null) { get_coin_num = data_item_coin.num; } get_coin_num = Mathf.CeilToInt((float)get_coin_num * (float)((float)gamemain.player_chara.m_dataUnitParam.coin / 100.0f)); gamemain.m_goFadePanel.SetActive(true); gamemain.m_panelResult.Initialize(floor_id, (int)gamemain.m_fGameTime); gamemain.m_panelResult.gameObject.SetActive(true); foreach (DataItemParam get in DataManager.Instance.dataGetItem.list) { if (get.item_id == 1) { DataManager.Instance.AddCoin(get.num); } else if (get.item_id == 2) { DataManager.Instance.AddGem(get.num); } else if (get.item_id == 3) { DataManager.Instance.AddKey(get.num); } else if (get.item_id == 4) { DataManager.Instance.AddGoldKey(get.num); } else { DataManager.Instance.dataItem.Add(get.item_id, get.num); } } DataManager.Instance.dataItem.Save(); DataManager.Instance.dataGetItem.list.Clear(); DataManager.Instance.user_data.Save(); gamemain.m_panelResult.m_btnCamp.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnCamp.onClick.AddListener(() => { Fsm.Event("camp"); }); gamemain.m_panelResult.m_btnRetry.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnRetry.onClick.AddListener(() => { Fsm.Event("retry"); }); gamemain.m_panelResult.m_btnRetry10.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnRetry10.onClick.AddListener(() => { Fsm.Event("retry10"); }); gamemain.m_panelResult.m_btnNext.interactable = 0 < current_floor.next_floor_id; gamemain.m_panelResult.m_btnNext.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnNext.onClick.AddListener(() => { Fsm.Event("next"); }); gamemain.m_panelResult.m_btnContinueEnd.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnContinueEnd.onClick.AddListener(() => { button_active(true); continue_count.Value = 0; }); gamemain.m_panelResult.m_btnQuickNext.onClick.RemoveAllListeners(); gamemain.m_panelResult.m_btnQuickNext.onClick.AddListener(() => { Fsm.Event("retry"); }); if (0 < continue_count.Value) { button_active(false); StartCoroutine(auto_retry()); } else { button_active(true); } if (DataManager.Instance.IsTest) { Fsm.Event("retry"); } if (current_floor.next_floor_id == 0 && bFirstClear) { Fsm.Event("ending"); } }
public override void OnEnter() { base.OnEnter(); // 自動スリープを無効にする場合 Screen.sleepTimeout = SleepTimeout.NeverSleep; gamemain.IsGoal = false; gamemain.player_chara.gameObject.SetActive(false); if (0 < continue_count.Value) { gamemain.m_goContinueCountRoot.SetActive(true); gamemain.m_txtContinueCount.text = continue_count.Value.ToString(); } else { gamemain.m_goContinueCountRoot.SetActive(false); } gamemain.m_fGameTime = 0.0f; gamemain.m_txtFloor.text = string.Format("{0}", "-----"); #if UNITY_EDITOR if (DataManager.Instance.IsTest) { Time.timeScale = DataManager.Instance.TestTimeScale; if (DataManager.Instance.test_result == 0) { DataManager.Instance.test_floor_id += 1; } else if (DataManager.Instance.test_result == 1 || 0 < DataManager.Instance.armor_interval) { DataManager.Instance.test_weapon_level += 1; if (10 < DataManager.Instance.test_weapon_level) { int[] sword_weapon_id_arr = new int[5] { 7, 28, 49, 55, 141 }; DataManager.Instance.test_weapon_index += 1; DataManager.Instance.test_weapon_id = sword_weapon_id_arr[DataManager.Instance.test_weapon_index]; DataManager.Instance.test_weapon_level = 1; } DataManager.Instance.armor_interval -= 1; } else if (DataManager.Instance.test_result == 2) { DataManager.Instance.test_armor_level += 1; DataManager.Instance.armor_interval = 5; } else { Debug.LogError("hairanaihazu"); } DataManager.Instance.game_data.WriteInt("floor_id", DataManager.Instance.test_floor_id); DataWeaponParam weapon = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); weapon.weapon_id = DataManager.Instance.test_weapon_id; weapon.level = DataManager.Instance.test_weapon_level; foreach (DataArmorParam armor in DataManager.Instance.dataArmor.list) { MasterArmorParam armor_master = DataManager.Instance.masterArmor.list.Find(p => p.armor_id == armor.armor_id); MasterArmorParam test_armor_master = DataManager.Instance.masterArmor.list.Find(p => p.position == armor_master.position && p.level == DataManager.Instance.test_armor_level); armor.armor_id = test_armor_master.armor_id; armor.level = test_armor_master.level; } } #endif Finish(); }
public override void OnEnter() { base.OnEnter(); //weapon_serial.Value = 0; int iNum = DataManager.Instance.dataWeapon.list.Count; main.m_txtListTitle.text = string.Format("所持武器一覧({0}/{1})", iNum, Defines.WEAPON_NUM_LIMIT); main.m_goBulkBuyWindow.SetActive(false); if (weapon_serial.Value == 0) { main.m_weaponInfo.Setup(new DataWeaponParam(0, 0), null); } else { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); main.m_weaponInfo.Setup(data, master); } main.m_btnList.gameObject.SetActive(false); main.m_btnBulk.gameObject.SetActive(true); main.m_btnBulk.onClick.AddListener(() => { weapon_serial.Value = 0; Fsm.Event("bulk"); }); main.m_btnBuy.gameObject.SetActive(true); main.m_btnBuy.onClick.AddListener(() => { Fsm.Event("buy"); }); main.m_btnGradeup.gameObject.SetActive(true); main.m_btnGradeup.onClick.AddListener(() => { DataWeaponParam data = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); DataManager.Instance.UseCoin(MasterWeapon.GetGradeupPrice(data, master)); data.level += 1; main.m_weaponInfo.Setup(data, master); foreach (IconInventry icon in main.weapon_list) { if (icon.m_dataWeapon.serial == data.serial) { icon.Initialize(data, master); icon.SelectTreasure(data.serial); } } DataManager.Instance.dataWeapon.Save(); DataManager.Instance.user_data.Save(); }); main.m_btnEquip.gameObject.SetActive(true); main.m_btnEquip.interactable = false; main.m_btnEquip.onClick.AddListener(() => { DataWeaponParam data_equip_pre = DataManager.Instance.dataWeapon.list.Find(p => 0 < p.equip); data_equip_pre.equip = 0; DataWeaponParam data_equip = DataManager.Instance.dataWeapon.list.Find(p => p.serial == weapon_serial.Value); data_equip.equip = 1; MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data_equip.weapon_id); main.m_weaponInfo.Setup(data_equip, master); foreach (IconInventry icon in main.weapon_list) { if (icon.m_dataWeapon.serial == data_equip_pre.serial) { icon.m_goEquip.SetActive(false); } if (icon.m_dataWeapon.serial == data_equip.serial) { icon.m_goEquip.SetActive(true); } } main.m_btnEquip.interactable = false; DataManager.Instance.dataWeapon.Save(); }); main.m_btnAlbum.gameObject.SetActive(true); main.m_btnAlbum.onClick.AddListener(() => { Fsm.Event("album"); }); main.weapon_list.Clear(); MonoBehaviourEx.DeleteObjects <IconInventry>(main.m_goListContents); foreach (DataWeaponParam data in DataManager.Instance.dataWeapon.list) { IconInventry icon = PrefabManager.Instance.MakeScript <IconInventry>( main.m_prefIconInventry, main.m_goListContents); MasterWeaponParam master = DataManager.Instance.masterWeapon.list.Find(p => p.weapon_id == data.weapon_id); icon.Initialize(data, master); main.weapon_list.Add(icon); icon.OnClickWeapon.AddListener(OnSelectListWeapon); } main.SelectListData(weapon_serial.Value); }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }