void switchElement(DataTypes.BiomeType biome) { selectedBiome = biome; singleEssenceLabel.text = "1 " + biome.ToString() + " Essence"; bulkEssenceLabel.text = "10 " + biome.ToString() + " Essence"; }
string getTopEssenceCountBiome() { int baseVal = 0; DataTypes.BiomeType biome = DataTypes.BiomeType.Fire; foreach (var item in MasterPlayerData.instance.getEssence()) { if (item.Value > baseVal) { baseVal = item.Value; biome = item.Key; } } return(biome.ToString()); }
public void SetBiomeType(DataTypes.BiomeType biomeType) { biomeTypeText = biomeType.ToString(); }
public override string ToString() { return("Level: " + biomeType.ToString() + ", " + levelId + ", " + (isBossLevel ? "Boss Level " : "Not Boss Level " + "HexCount: " + hexData.Count)); }