Exemple #1
0
    void switchElement(DataTypes.BiomeType biome)
    {
        selectedBiome = biome;

        singleEssenceLabel.text = "1 " + biome.ToString() + " Essence";
        bulkEssenceLabel.text   = "10 " + biome.ToString() + " Essence";
    }
    string getTopEssenceCountBiome()
    {
        int baseVal = 0;

        DataTypes.BiomeType biome = DataTypes.BiomeType.Fire;
        foreach (var item in MasterPlayerData.instance.getEssence())
        {
            if (item.Value > baseVal)
            {
                baseVal = item.Value;
                biome   = item.Key;
            }
        }

        return(biome.ToString());
    }
Exemple #3
0
 public void SetBiomeType(DataTypes.BiomeType biomeType)
 {
     biomeTypeText = biomeType.ToString();
 }
Exemple #4
0
 public override string ToString()
 {
     return("Level: " + biomeType.ToString() + ", " + levelId + ", " + (isBossLevel ? "Boss Level " : "Not Boss Level " + "HexCount: " + hexData.Count));
 }