public void Init(int playerHP, DataTableLevels.AgeTypes age, int level) { //Выбранное оружие SelectedWeaponManager = GetComponent <WeaponManager>(); SelectedWeaponManager.Init(); //Выбранная еда SelectedFoodManager = GetComponent <FoodManager>(); SelectedFoodManager.Init(); //Инициализация игрока Player.OnCharacterDestroyed += PlayerDestroyedHandler; Player.Init(playerHP); Player.HPController.TakeDamage(10); //Инициализация населения PopulationManager = GetComponent <PopulationManager>(); PopulationManager.Init(); //UI собранной награды GameManager.Instance.Manager_UI.CreateUI_Coins(GameManager.Instance.Manager_UI.UIParent_LeftTop, DataManager.Instance.PlayerAccount.Coins, true); SubscribeForGlobalEvent(); //Инициализация ввода для атаки GameManager.Instance.Manager_Input.OnInput += InputHandler; GameManager.Instance.Manager_Input.EnableInput(true); //Начало создания врагов m_LevelController = GetComponent <level.LevelController>(); m_LevelController.OnLevelFinished += LevelFinishedHandler; m_LevelController.Init(age, level); //m_LevelController.StartSpawn(); }
public static Workers GetWorkersData(DataTableLevels.AgeTypes ageType) { if (m_Workers.ContainsKey(ageType)) { return(m_Workers[ageType]); } return(null); }
public static int GetPriceForUpgrade(DataTableLevels.AgeTypes ageType, int workersLvl) { if (m_Workers.ContainsKey(ageType)) { int basePrice = m_Workers[ageType].BaseUpgradePrice; return(basePrice * workersLvl); } return(0); }
public static int GetPriceForBuy(DataTableLevels.AgeTypes ageType, int workersAmount) { if (m_Workers.ContainsKey(ageType)) { int basePrice = m_Workers[ageType].BaseBuyPrice; return(basePrice + basePrice * workersAmount); } return(0); }
public static float GetTickPeriodForLvl(DataTableLevels.AgeTypes ageType, int lvl) { if (m_Workers.ContainsKey(ageType)) { float baseTickPeriod = m_Workers[ageType].BaseTickPeriod; int maxWorkersLvl = m_Workers[ageType].MaxWorkerLvl; return(baseTickPeriod - m_Workers[ageType].LevelDelta * (lvl - 1)); } return(1); }
public Workers(DataTableLevels.AgeTypes ageType, int maxWorkers, int maxWorkerLvl, float baseTickPeriod, float levelDelta, int baseBuyPrice, int baseUpgradePrice) { //Base m_AgeType = ageType; m_MaxWorkers = maxWorkers; //Level m_MaxWorkerLvl = maxWorkerLvl; m_BaseTickPeriod = baseTickPeriod; m_LevelDelta = levelDelta; //Prices m_BaseBuyPrice = baseBuyPrice; m_BaseUpgradePrice = baseUpgradePrice; }
public Account(int accountID, int hp, int craftTime, DataTableLevels.AgeTypes age, int level, int coins, int workersAmount, int workersLvl, DataTableItems.ItemTypes[] selectedWeapon, DataTableItems.ItemTypes[] selectedFood, Dictionary <ItemFilterTypes, int> bags, Dictionary <UpgradeTypes, (int, int)> upgradeStates)