public int CheckCondition() { // 取得怪物資料 MonsterDataList monsterDataList = DataSystem.GetSystem <MonsterDataList>(); MonsterData monsterData = monsterDataList.GetData(monsterID); // float v = 0; // 檢查類型 switch (valueType) { case GlobalEnum.ValueType.HP: v = monsterData.hp; if (percentage) { v = (float)v / monsterData.MaxHP; } break; case GlobalEnum.ValueType.MP: v = monsterData.mp; if (percentage) { v = (float)v / monsterData.MaxMP; } break; } // 判斷條件 switch (valueConditionType) { case ValueConditionType.Less: if (v < value1) { return(nextID); } break; case ValueConditionType.Greater: if (v > value1) { return(nextID); } break; case ValueConditionType.Between: if (value1 < v && v < value2) { return(nextID); } break; } return(-1); }
// Use this for initialization void Start() { MonsterDataList dataList = DataSystem.GetSystem <MonsterDataList>(); MonsterData monsterData = new MonsterData(); monsterData.hp = 120; monsterData.mp = 120; monsterData.MaxHP = 120; monsterData.MaxMP = 120; dataList.SetData(monsterAI.monsterID, monsterData); monsterAI.StartAI(); }