Exemple #1
0
 public static DataStructures.GameData.GameData GetGameDataFromFiles(IEnumerable<string> files)
 {
     var gd = new DataStructures.GameData.GameData();
     foreach (var d in files.Select(GetGameDataFromFile))
     {
         gd.MapSizeHigh = d.MapSizeHigh;
         gd.MapSizeLow = d.MapSizeLow;
         gd.Classes.AddRange(d.Classes);
     }
     gd.CreateDependencies();
     return gd;
 }
Exemple #2
0
        public static DataStructures.GameData.GameData GetGameDataFromFiles(IEnumerable <string> files)
        {
            var gd = new DataStructures.GameData.GameData();

            foreach (var d in files.Select(GetGameDataFromFile))
            {
                gd.MapSizeHigh = d.MapSizeHigh;
                gd.MapSizeLow  = d.MapSizeLow;
                gd.Classes.AddRange(d.Classes);
                gd.MaterialExclusions.AddRange(d.MaterialExclusions);
            }
            gd.CreateDependencies();
            gd.RemoveDuplicates();
            return(gd);
        }
        public DataStructures.GameData.GameData GetGameDataFromFiles(IEnumerable <string> files)
        {
            var gd = new DataStructures.GameData.GameData();

            foreach (var f in files.Where(IsValidForFile))
            {
                var provider = new FgdProvider();
                var d        = provider.OpenFile(f);

                gd.MapSizeHigh = d.MapSizeHigh;
                gd.MapSizeLow  = d.MapSizeLow;
                gd.Classes.AddRange(d.Classes);
                gd.MaterialExclusions.AddRange(d.MaterialExclusions);
            }
            gd.CreateDependencies();
            gd.RemoveDuplicates();
            return(gd);
        }