protected override void BuildHearbeatPackage(RequestPackage package, GameSession session)
        {
            SocketGameResponse response   = new SocketGameResponse();
            DataStruct         dataStruct = new DataStruct();

            dataStruct.WriteAction(response, package.ActionId, 0, "", package.MsgId);
            var data = response.ReadByte();

            session.SendAsync(data, 0, data.Length);
            base.BuildHearbeatPackage(package, session);
        }