Exemple #1
0
    void Start()
    {
        DataStorer.InitFile("game", 0.ToString());

        start = Time.time;
        //check if the best score is beat, if yes post it to gplay if authenticated
        int currentBest  = int.Parse(DataStorer.Read("prout"));
        int currentScore = FindObjectOfType <ScoreCounter>().score;

        if (currentScore > currentBest)
        {
            currentBest = currentScore;
            DataStorer.Store("prout", currentScore.ToString());
            GPlay gplay = FindObjectOfType <GPlay>();
            if (gplay.authenticated)
            {
                gplay.PostScoreToLeaderboard(currentScore);
            }
        }
        transform.FindChild("Best score").GetComponent <Text>().text = "Best : " + currentBest;

        int game = int.Parse(DataStorer.Read("game"));

        if (game >= 4)
        {
            DataStorer.Store("game", 0.ToString());
            StartCoroutine(AdManager.instance.ShowGoogleAd());
        }
        else
        {
            game++;
            DataStorer.Store("game", game.ToString());
        }
    }
Exemple #2
0
    void Start()
    {
        ControlManager.GetInstance().CreateEvent("Anim");
        ControlManager.GetInstance().SubscribeToEvent("Anim", AnimOk);

        DataStorer.InitFile("tuto", false.ToString());
        GPlay.instance.onAuthenticateSucess += PostBestScore;
    }
Exemple #3
0
 void Start()
 {
     // If we haven't set up the Unity Purchasing reference
     if (m_StoreController == null)
     {
         // Begin to configure our connection to Purchasing
         InitializePurchasing();
     }
     DataStorer.InitFile(ADS_PATH, ADS_ON);
 }
Exemple #4
0
 void Awake()
 {
     if (!checkedd)
     {
         DataStorer.InitFile(LAG_PATH, enableLag.ToString());
         string str = DataStorer.Read(LAG_PATH);
         enableLag = bool.Parse(str);
         checkedd  = true;
     }
 }
Exemple #5
0
    void Start()
    {
        DataStorer.InitFile("prout", 0.ToString());
        int best = int.Parse(DataStorer.Read("prout"));

        if (best != 0)
        {
            GetComponent <Text>().text = "Best : " + best;
        }
    }