private void Awake() { if (!DataSerialization.fileExists(Application.persistentDataPath + "/firstTimePlayer.txt")) { DataSerialization.SaveData(true, "firstTimePlayer"); DataSerialization.SaveData(0, "gold"); DataSerialization.SaveData("PLAYER__NAME", "name"); DataSerialization.SaveData(0, "money"); DataSerialization.SaveData(0, "xp"); DataSerialization.SaveData(1, "LV"); DataSerialization.SaveData(1, "lastOpenedLevel"); DataSerialization.SaveData(1.0f, "postProcessingValue"); DataSerialization.SaveData(false, "IsThisLastOpenedLevel"); DataSerialization.SaveData(1.0f, "sound"); DataSerialization.SaveData(1.0f, "music"); DataSerialization.SaveData(false, "playerCurrentLevel"); DataSerialization.SaveData(0, "selectedLevel"); List <BulletData> openedBullets = new List <BulletData>(); openedBullets.Add(new BulletData("default bullet", 3)); DataSerialization.SaveData(openedBullets, "openedBullets"); List <BulletData> selectedBullets = new List <BulletData>(); selectedBullets.Add(new BulletData("default bullet", 2)); DataSerialization.SaveData(selectedBullets, "selectedBullets"); DataSerialization.SaveData("Touche", "ControlMode"); ControlModePanel.SetActive(true); } setUpSettingPanelValues(); }