private void Awake()
 {
     if (!DataSerialization.fileExists(Application.persistentDataPath + "/firstTimePlayer.txt"))
     {
         DataSerialization.SaveData(true, "firstTimePlayer");
         DataSerialization.SaveData(0, "gold");
         DataSerialization.SaveData("PLAYER__NAME", "name");
         DataSerialization.SaveData(0, "money");
         DataSerialization.SaveData(0, "xp");
         DataSerialization.SaveData(1, "LV");
         DataSerialization.SaveData(1, "lastOpenedLevel");
         DataSerialization.SaveData(1.0f, "postProcessingValue");
         DataSerialization.SaveData(false, "IsThisLastOpenedLevel");
         DataSerialization.SaveData(1.0f, "sound");
         DataSerialization.SaveData(1.0f, "music");
         DataSerialization.SaveData(false, "playerCurrentLevel");
         DataSerialization.SaveData(0, "selectedLevel");
         List <BulletData> openedBullets = new List <BulletData>();
         openedBullets.Add(new BulletData("default bullet", 3));
         DataSerialization.SaveData(openedBullets, "openedBullets");
         List <BulletData> selectedBullets = new List <BulletData>();
         selectedBullets.Add(new BulletData("default bullet", 2));
         DataSerialization.SaveData(selectedBullets, "selectedBullets");
         DataSerialization.SaveData("Touche", "ControlMode");
         ControlModePanel.SetActive(true);
     }
     setUpSettingPanelValues();
 }