public static int ClearInitedData(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); dataSectionTrainingGround.ClearInitedData(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_TrainingGround(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, dataSectionTrainingGround.TrainingGround); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { DataSectionTrainingGround o = new DataSectionTrainingGround(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SerializeToClient(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); object o = dataSectionTrainingGround.SerializeToClient(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int UpdateInstantiatedData(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); DSTrainingGroundNtf ds; LuaObject.checkType <DSTrainingGroundNtf>(l, 2, out ds); dataSectionTrainingGround.UpdateInstantiatedData(ds); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_TrainingGround(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); TrainingGround trainingGround; LuaObject.checkType <TrainingGround>(l, 2, out trainingGround); dataSectionTrainingGround.TrainingGround = trainingGround; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetTech(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); int techId; LuaObject.checkType(l, 2, out techId); TrainingTech tech = dataSectionTrainingGround.GetTech(techId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, tech); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int UpdateTechLevel(IntPtr l) { int result; try { DataSectionTrainingGround dataSectionTrainingGround = (DataSectionTrainingGround)LuaObject.checkSelf(l); int techId; LuaObject.checkType(l, 2, out techId); int level; LuaObject.checkType(l, 3, out level); dataSectionTrainingGround.UpdateTechLevel(techId, level); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }