// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyUp(KeyCode.F6))
        {
            DataPersitanceHelpers.SaveAll();
        }

        if (Input.GetKeyUp(KeyCode.F7))
        {
            DataPersitanceHelpers.LoadAll();
        }
    }
Exemple #2
0
 private void onDeath()
 {
     DataPersitanceHelpers.LoadAll();
 }