void updateQuestSpeak(int dem)
 {
     result = dataLoaderSpeak.GetDataValue(dataLoaderSpeak.items[dataLoaderSpeak.indexquests[dem]], "Kanji:").Trim();
     gameObject.GetComponent <TextMesh>().text = result;
 }
 private void Start()
 {
     dataLoaderSpeak = Camera.main.GetComponent <DataLoaderSpeak>();
     result          = dataLoaderSpeak.GetDataValue(dataLoaderSpeak.items[dataLoaderSpeak.indexquests[dem]], "Kanji:").Trim();
     gameObject.GetComponent <TextMesh>().text = result;
 }