Exemple #1
0
 public static GameObject InstantiateActorWithData(long actorId, GameObject prefab, RegionRegistry.RegionSetId id, Vector3 pos, Quaternion rot, CompoundDataPiece data)
 {
     preparedData.Add(DataIdentifier.GetActorIdentifier(actorId), new PreparedData()
     {
         Data = data, SourceType = PreparedData.PreparationSource.SPAWN
     });
     return(SceneContext.Instance.GameModel.InstantiateActor(actorId, prefab, id, pos, rot, false, false));
 }
Exemple #2
0
 static IEnumerable <KeyValuePair <DataIdentifier, CompoundDataPiece> > GetAllData(GameModel model)
 {
     foreach (var v in model.actors)
     {
         if (v.Value?.transform == null)
         {
             continue;
         }
         yield return(new KeyValuePair <DataIdentifier, CompoundDataPiece>(DataIdentifier.GetActorIdentifier(v.Key), ReadDataFromGameObject(v.Value.transform.gameObject)));
     }
 }
        public static void Prefix(GameModel __instance, long actorId, GameObject gameObj, bool skipNotify)
        {
            var potentialTag = PersistentAmmoManager.GetPotentialDataTag(gameObj);

            if (potentialTag != null)
            {
                ExtendedData.preparedData[DataIdentifier.GetActorIdentifier(actorId)] = new ExtendedData.PreparedData()
                {
                    SourceType = ExtendedData.PreparedData.PreparationSource.AMMO, Data = potentialTag
                };
            }
        }
Exemple #4
0
        internal static void Pull(ModdedSaveData data)
        {
            Clear();
            foreach (var mod in data.segments)
            {
                Debug.Log($"mod {mod.modid} has {mod.extendedData.Count} extended actor datas");
                foreach (var extendedDataTree in mod.extendedData)
                {
                    switch (extendedDataTree.idType)
                    {
                    case ExtendedDataTree.IdentifierType.ACTOR:
                        var          identifier = DataIdentifier.GetActorIdentifier(extendedDataTree.longIdentifier);
                        PreparedData pdata;
                        if (!preparedData.TryGetValue(identifier, out pdata))
                        {
                            pdata = new PreparedData()
                            {
                                Data = new CompoundDataPiece("root"), SourceType = PreparedData.PreparationSource.SPAWN
                            };
                            preparedData[identifier] = pdata;
                        }
                        extendedDataTree.dataPiece.DataList.Do((x) => pdata.Data.GetCompoundPiece(mod.modid).DataList.Add(x));
                        break;

                    default:
                        throw new NotImplementedException();
                    }
                }
                var actualMod = SRModLoader.GetMod(mod.modid);
                if (actualMod == null)
                {
                    continue;
                }
                worldSaveData.Add(actualMod, mod.extendedWorldData);
                SaveRegistry.GetSaveInfo(actualMod).WorldDataPreLoad(mod.extendedWorldData);
            }
            foreach (var v in SRModLoader.GetMods())
            {
                if (!worldSaveData.ContainsKey(v))
                {
                    var newData = new CompoundDataPiece("root");
                    worldSaveData.Add(v, newData);
                    SaveRegistry.GetSaveInfo(v).WorldDataPreLoad(newData);
                }
            }
        }
Exemple #5
0
        internal static void OnRegisterActor(GameModel model, long actorId, GameObject gameObject, bool skipNotify)
        {
            if (Identifiable.GetId(gameObject) == Identifiable.Id.NONE)
            {
                return;
            }

            var actorIdentifier = DataIdentifier.GetActorIdentifier(actorId);

            if (preparedData.TryGetValue(actorIdentifier, out var pdata))
            {
                var data = pdata.Data;
                foreach (var saveInfoPair in SaveRegistry.modToSaveInfo)
                {
                    if (data.HasPiece(saveInfoPair.Key.ModInfo.Id))
                    {
                        saveInfoPair.Value.OnExtendedActorDataLoaded(model.actors[actorId], gameObject, ExtendedDataUtils.GetPieceForMod(saveInfoPair.Key.ModInfo.Id, data));
                    }
                }
                ApplyDataToGameObject(gameObject, data);
                preparedData.Remove(actorIdentifier);
            }
        }