public override void OnInspectorGUI() { base.OnInspectorGUI(); //Cleaners EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Clear Item Data")) { comp.ClearItemData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Items"); } if (GUILayout.Button("Clear Type Data")) { comp.ClearTypeData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Types"); } if (GUILayout.Button("Clear Ability Data")) { comp.ClearAbilityData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Abilites"); } if (GUILayout.Button("Clear Move Data")) { comp.ClearMoveData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Moves"); } if (GUILayout.Button("Clear Pokemon Data")) { comp.ClearPokemonData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Pokemon"); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Clear ALL Data")) { comp.ClearPokemonData(); comp.ClearMoveData(); comp.ClearAbilityData(); comp.ClearTypeData(); comp.ClearItemData(); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Pokemon"); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Moves"); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Abilites"); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Types"); AssetDatabase.DeleteAsset("Assets/Data/ScriptableObjects/Items"); } //Item, Move and Ability Generation EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Generate Type Data")) { GenerateTypeData(); } if (GUILayout.Button("Generate Ability Data")) { GenerateAbilityData(); } if (GUILayout.Button("Generate Move Data")) { GenerateMoveData(); } if (GUILayout.Button("Generate Item Data")) { GenerateItemData(); } if (GUILayout.Button("Generate Pokemon Data")) { GeneratePokemonData(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Generate All Data")) { EditorGUI.BeginChangeCheck(); EditorUtility.SetDirty(this); EditorSceneManager.MarkAllScenesDirty(); GenerateTypeData(); GenerateAbilityData(); GenerateMoveData(); GenerateItemData(); GeneratePokemonData(); AssetDatabase.SaveAssets(); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(comp, "arrays"); } } EditorGUILayout.LabelField( "Generate in this order: Type, Ability, Move, Item, Pokemon. Clear beforehand.", EditorStyles.helpBox); }