/// <summary>
        /// Runs the appropriate command if one is found.
        /// </summary>
        public static void RunCommand(string command)
        {
            try
            {
                string[] commands = command.Split(' ');

                commands[0] = commands[0].Substring(1);

                bool value;
                int  number;

                switch (commands[0])
                {
                case "set":
                    switch (commands[1])
                    {
                    case "background":
                        if (int.TryParse(commands[2], out number))
                        {
                            GameWorld.WorldData.BackgroundId = (byte)number;
                        }
                        break;

                    case "snow":
                        if (bool.TryParse(commands[2], out value))
                        {
                            GameWorld.WorldData.IsSnowing = value;
                        }
                        break;

                    case "rain":
                        if (bool.TryParse(commands[2], out value))
                        {
                            GameWorld.WorldData.IsRaining = value;
                        }
                        break;

                    case "clouds":
                        if (bool.TryParse(commands[2], out value))
                        {
                            GameWorld.WorldData.HasClouds = value;
                        }
                        break;

                    case "sun":
                        if (bool.TryParse(commands[2], out value))
                        {
                            GameWorld.WorldData.HasSun = value;
                        }
                        break;

                    case "soundtrack":
                        if (int.TryParse(commands[2], out number))
                        {
                            GameWorld.WorldData.SoundtrackId = (byte)number;
                        }
                        break;

                    case "sunlight":
                        int r, g, b;
                        if (int.TryParse(commands[2], out r))
                        {
                            if (int.TryParse(commands[3], out g))
                            {
                                if (int.TryParse(commands[4], out b))
                                {
                                    GameWorld.WorldData.SunLightColor = new Color(r, g, b);
                                    LevelEditor.SaveLevel();
                                    DataFolder.EditLevel(DataFolder.CurrentLevelFilePath);
                                }
                            }
                        }
                        break;
                    }

                    break;
                }
            }
            catch (IndexOutOfRangeException)
            {
                Console.WriteLine("Command not found.");
                return;
            }
        }