Exemple #1
0
    private void NewFigure()
    {
        int rand = Random.Range(0, dfig.Length);

        queueFigures.Enqueue(rand);

        if (queueFigures.Count == 1)
        {
            rand = Random.Range(0, dfig.Length);
            queueFigures.Enqueue(rand);
        }

        hintFig.DrawFigure(dfig[queueFigures.ElementAt(1)]);

        DataFigure currentFig = dfig[queueFigures.Dequeue()];

        //sprawdzanie czy jest zajęte miejsce

        Block[] bls = new Block[currentFig.v.Length];

        int i = 0;

        foreach (Vector2 v2 in currentFig.v)
        {
            bls[i] = new Block(v2, currentFig.col);
            i++;
        }

        fig = new Figure(bls, currentFig.center);
        fig.Set(new Vector2(_downCenter.x, _downCenter.y + _height));
    }
Exemple #2
0
    public void DrawFigure(DataFigure df)
    {
        Clear();

        foreach (Vector2 v in df.v)
        {
            var result = from a in poshints
                         where a.v2 == v
                         select a;

            foreach (PositionOfHint pos in result)
            {
                //pos.gObject.GetComponent<Image>().color = new Color32(255, 255, 0, 255);
                pos.gObject.GetComponent <Image>().color = df.col;
            }
        }
    }
Exemple #3
0
    private void NewFigure(float partOfWindowX)
    {
        AnimationCurve fad = fader;

        if (GameManager.instance.currentPosMenu == GameManager.stateMenu.Ingame)
        {
            fad = faderDuringPlay;
        }

        int        rand       = Random.Range(0, GameManager.instance.board.dfig.Length);
        DataFigure currentFig = GameManager.instance.board.dfig[rand];

        Block[] bls = new Block[currentFig.v.Length];

        int i = 0;

        GameObject parent = new GameObject();

        float x = Random.Range(Mathf.Clamp01(partOfWindowX - (0.48f / number)), Mathf.Clamp01(partOfWindowX + (0.48f / number)));

        float xTo255 = partOfWindowX * 255f;

        foreach (Vector2 v2 in currentFig.v)
        {
            Color32 col = new Color32((byte)(currentFig.col.r * 255), (byte)(currentFig.col.g * 255), (byte)(currentFig.col.b * 255), (byte)(fad.Evaluate(partOfWindowX) * 255));
            bls[i] = new Block(v2, col, effect);
            bls[i].obj.transform.SetParent(parent.transform, true);
            bls[i].obj.GetComponent <SpriteRenderer>().sortingOrder = -10;
            i++;
        }



        lastPos = x;

        Vector3 v3 = GameManager.instance.MainCamera.ViewportToWorldPoint(new Vector3(x, 1f, 1f));


        v3 = new Vector3(v3.x, v3.y + 2f, 3);

        parent.transform.position = v3;

        figs.Add(parent);
    }