protected void btnSearch_Click(object sender, EventArgs e) { DataFeed df = new DataFeed(); df.SearchPropertyXml("Property", "Property", "DMQL2", "(LastUpdated=" + ConfigurationManager.AppSettings["lastupdated"] + ")"); // df.GetProperty(); DataEnter db = new DataEnter(); db.SaveProperty(); // Search Master List // Dictionary<string,string> dic= df.SearchTransaction("Property", "Property", "DMQL2", "(ID=*)"); //Dictionary<string,string> dic2=df.SearchTransaction("Property", "Property", "DMQL2", "(LastUpdated=" + ConfigurationManager.AppSettings["lastupdated"] + ")"); }
public void Save() //Main saving method. Saves to Client side, not server { if (EditBefore != null) { EditBefore.setEdit(null); } if (InputName.text != "" && InputName.text != " ") { //Clear all current data MAIN.Clear(); STATUS.Clear(); APPEARENCE.Clear(); EQUIPMENT.Clear(); INVENTORY.Clear(); SKILLS.Clear(); MAGIC.Clear(); scr_VersionEnter.Add(1); //Increase minor version number Version = scr_VersionEnter.ToString(); scr_BaseEnter[] objs = PAGES_DO_NOT_CHANGE.GetComponentsInChildren <scr_BaseEnter>(true); foreach (scr_BaseEnter o in objs) //Locate and store each input field into the lists above { bool t = o.gameObject.activeSelf; o.gameObject.SetActive(true); DataEnter data = new DataEnter(o.VariableName, o.type, new Vector2(o.transform.localPosition.x, o.transform.localPosition.y), o.options.ToArray()); //Create Data Entry //Store in appropriate list if (o.tab == 1) { STATUS.Add(data); } else if (o.tab == 2) { APPEARENCE.Add(data); } else if (o.tab == 3) { EQUIPMENT.Add(data); } else if (o.tab == 4) { INVENTORY.Add(data); } else if (o.tab == 5) { SKILLS.Add(data); } else if (o.tab == 6) { MAGIC.Add(data); } else { MAIN.Add(data); } o.gameObject.SetActive(t); } ContentManager.active.SaveSheetInstance("sheet_" + InputName.text, "CustomSheets", this, true); //Send off to save } }