Exemple #1
0
    private void LoadLeaderboard()
    {
        // Caches the filepath the JSON file will be saved to
        string filepath = Application.persistentDataPath + "/Leaderboard.json";

        // Checks if a save file exists
        if (File.Exists(filepath))
        {
            // String to store the data the streamReader recovers.
            string readData = "";

            // Get the leaderboard JSON save file
            using (StreamReader streamReader = new StreamReader(filepath))
            {
                // Declares a temporary line to store things in
                string line;

                // While the line is different to null (ReadLine is actually reading something)
                while ((line = streamReader.ReadLine()) != null)
                {
                    // Add the line to readData
                    readData += DataCrypto.DecryptText(line);
                }
            }

            // Reconstructs the leaderboard
            leaderboard = JsonUtility.FromJson <Leaderboard>(readData);
        }
        else // If no save file exists
        {
            // Creates a sample leaderboard entry list
            List <LeaderboardEntry> sampleEntryList = new List <LeaderboardEntry>()
            {
                new LeaderboardEntry(5, 6350, 0, "Beat Me!")
            };

            // Creates a leaderboard using the sample entry list
            leaderboard = new Leaderboard(sampleEntryList);
        }
    }
Exemple #2
0
    // Saves the player metrics in a save file using a JSON format
    private void SavePlayerMetrics()
    {
        // Caches the filepath the JSON file will be saved to
        string filepath = Application.persistentDataPath + "/Leaderboard.json";

        // Stores the game data into a LeaderboardEntry struct
        LeaderboardEntry playerMetrics = new LeaderboardEntry(currentGame.wavesSurvived, (int)currentGame.playerScore, currentGame.newGamePlus, playerName.text);

        // Checks if a save file exists
        if (File.Exists(filepath))
        {
            // String to store the data the streamReader recovers.
            string readData = "";

            // Get the leaderboard JSON save file
            using (StreamReader streamReader = new StreamReader(filepath))
            {
                // Declares a temporary line to store things in
                string line;

                // While the line is different to null (ReadLine is actually reading something)
                while ((line = streamReader.ReadLine()) != null)
                {
                    // Add the line to readData
                    readData += DataCrypto.DecryptText(line);
                }
            }

            // Reconstructs the leaderboard
            Leaderboard saveFile = JsonUtility.FromJson <Leaderboard>(readData);

            // Adds a the LeaderboardEntry to the list
            saveFile.gameLeaderboard.Add(playerMetrics);

            // Writes the data to disk
            // Using keyword allows us to dispose of the StreamWriter once we're done using it.
            using (StreamWriter streamWriter = new StreamWriter(filepath))
            {
                // Uses stream writer to write the JSON-converted save data.
                streamWriter.WriteLine(DataCrypto.EncryptText(JsonUtility.ToJson(saveFile)));
            }
        }
        else // If the file does not exist, create it
        {
            // Creates a new list of Leaderboard Entries
            List <LeaderboardEntry> newLeaderboard = new List <LeaderboardEntry>();
            // Adds the player's current save data to the leaderboard
            newLeaderboard.Add(playerMetrics);

            // Creates leaderboard and passes it the list containing the current save data
            Leaderboard saveFile = new Leaderboard(newLeaderboard);

            // Writes the data to disk
            // Using keyword allows us to dispose of the StreamWriter once we're done using it.
            using (StreamWriter streamWriter = new StreamWriter(filepath))
            {
                // Uses stream writer to write the JSON-converted save data.
                streamWriter.WriteLine(DataCrypto.EncryptText(JsonUtility.ToJson(saveFile)));
            }
        }
    }