private List <GameObject> ansButGameObjects = new List <GameObject>();//gonna check this list void Start() { dataControl = FindObjectOfType <DataController2> (); //high degree of confidence currRData = dataControl.GetCurrentRData(); qPool = currRData.questions; //store questions gonna be asked remainingTime = currRData.TimerSeconds; UpdateRemainingTime(); userScore2 = 0; qIndex = 0; DisplayQuestions(); roundIsActive = true; showHighScore2.text = PlayerPrefs.GetInt("highScore2", 0).ToString(); }
// Use this for initialization void Start() { dataController = FindObjectOfType <DataController2> (); currentRoundData = dataController.GetCurrentRoundData(); instructionPool = currentRoundData.instructions; timeRemaining = currentRoundData.timeLimitInSeconds; UpdateTimeRemainingDisplay(); playerScore = 0; instructionIndex = 0; ShowInstruction(); isRoundActive = true; StartCoroutine(TextAppear()); }