//--------------------------------------
    void nextDay()
    {
        SoundManager.sounds["BackGroundMusic"].Play();
        MarchentTime.TimeMarchent();

        dataCallManager.SaveDataWrite();

        Day += 1;
        MapChange();

        StatusManager.Mana = 5;
        PlayerStat.UpdateManaState();

        StartCoroutine("ChangeBGM");
        ClockPin.localEulerAngles = new Vector3(0f, 0f, -0.3f);
        nowFlow = true;
        StartCoroutine("TimeFlow");

        if (CustomerManager.SpawnTerm >= 4f)
        {
            CustomerManager.SpawnTerm = 40f;
            CustomerManager.SpawnTerm = CustomerManager.SpawnTerm - (CustomerManager.SpawnTerm * 0.05f * Day + (StatusManager.EvaPoint * 0.001f));//날짜가 지날수록,
            //DataManager.SaveSpawnTime = CustomerManager.SpawnTerm;
        }
        else
        {
            CustomerManager.SpawnTerm = 4f;
            // DataManager.SaveSpawnTime = CustomerManager.SpawnTerm;
        }

        if (Day == 4)
        {
            Alert.PopUpCusMesg();
            CustomerSpawn.Length += 2;
            // DataManager.SpawnCus = CustomerSpawn.Length;
        }
        else if (Day == 6)
        {
            Alert.PopUpBossMesg();
            CustomerSpawn.BossSpawn = true;
            //DataManager.SaveSpawnBoss = CustomerSpawn.BossSpawn;
            CustomerSpawn.StartCoroutine("SpawnBoss");
        }
        else if (Day == 8)
        {
            Alert.PopUpCusMesg();
            CustomerSpawn.Length += 2;
            // DataManager.SpawnCus = CustomerSpawn.Length;
        }
        else if (Day == 10)
        {
            Alert.PopUpBossMesg();
            CustomerSpawn.BossSpawn = true;
            //DataManager.SaveSpawnBoss = CustomerSpawn.BossSpawn;
            CustomerSpawn.StartCoroutine("SpawnBoss");
        }
        else if (Day == 12)
        {
            Alert.PopUpCusMesg();
            CustomerSpawn.Length += 2;
            // DataManager.SpawnCus = CustomerSpawn.Length;
        }

        else if (Day == 14)
        {
            Alert.PopUpCusMesg();
            CustomerSpawn.Length += 1;
            // DataManager.SpawnCus = CustomerSpawn.Length;
        }
        else
        {
            CustomerSpawn.BossSpawn = false;
        }

        Sun            = "낮";
        GetOut         = false;
        TimeLabel.text = Day + "일차 " + Sun;
    }