//-------------------------------------- void nextDay() { SoundManager.sounds["BackGroundMusic"].Play(); MarchentTime.TimeMarchent(); dataCallManager.SaveDataWrite(); Day += 1; MapChange(); StatusManager.Mana = 5; PlayerStat.UpdateManaState(); StartCoroutine("ChangeBGM"); ClockPin.localEulerAngles = new Vector3(0f, 0f, -0.3f); nowFlow = true; StartCoroutine("TimeFlow"); if (CustomerManager.SpawnTerm >= 4f) { CustomerManager.SpawnTerm = 40f; CustomerManager.SpawnTerm = CustomerManager.SpawnTerm - (CustomerManager.SpawnTerm * 0.05f * Day + (StatusManager.EvaPoint * 0.001f));//날짜가 지날수록, //DataManager.SaveSpawnTime = CustomerManager.SpawnTerm; } else { CustomerManager.SpawnTerm = 4f; // DataManager.SaveSpawnTime = CustomerManager.SpawnTerm; } if (Day == 4) { Alert.PopUpCusMesg(); CustomerSpawn.Length += 2; // DataManager.SpawnCus = CustomerSpawn.Length; } else if (Day == 6) { Alert.PopUpBossMesg(); CustomerSpawn.BossSpawn = true; //DataManager.SaveSpawnBoss = CustomerSpawn.BossSpawn; CustomerSpawn.StartCoroutine("SpawnBoss"); } else if (Day == 8) { Alert.PopUpCusMesg(); CustomerSpawn.Length += 2; // DataManager.SpawnCus = CustomerSpawn.Length; } else if (Day == 10) { Alert.PopUpBossMesg(); CustomerSpawn.BossSpawn = true; //DataManager.SaveSpawnBoss = CustomerSpawn.BossSpawn; CustomerSpawn.StartCoroutine("SpawnBoss"); } else if (Day == 12) { Alert.PopUpCusMesg(); CustomerSpawn.Length += 2; // DataManager.SpawnCus = CustomerSpawn.Length; } else if (Day == 14) { Alert.PopUpCusMesg(); CustomerSpawn.Length += 1; // DataManager.SpawnCus = CustomerSpawn.Length; } else { CustomerSpawn.BossSpawn = false; } Sun = "낮"; GetOut = false; TimeLabel.text = Day + "일차 " + Sun; }