Exemple #1
0
        public bool ForwardServerDataToGame(GameStateData gameStateData)
        {
            return(DataCache.Any(cache =>
            {
                if (cache.LoginToken != gameStateData.LoginToken)
                {
                    return false;
                }

                cache.Camera = gameStateData.Camera;
                cache.Images = gameStateData.Images;
                cache.Metadata = gameStateData.Metadata;
                cache.Screen = gameStateData.Screen;
                cache.Sounds = gameStateData.Sounds;
                return true;
            }));
        }
Exemple #2
0
 public bool ForwardClientDataToGame(GameStateUpdateData updateData)
 {
     //Console.WriteLine("Forwarding client info to server...");
     return(DataCache.Any(cache =>
     {
         if (cache.LoginToken != updateData.LoginToken)
         {
             return false;
         }
         cache.Commands = updateData.Commands ?? new List <string>();
         if (updateData.Screen != null)
         {
             cache.Screen = updateData.Screen;
         }
         return true;
     }));
 }