public void Authorized(IConnection connection, string accountName, string password) { connection.Account = DataBaseAccount.GetAccountByName(accountName); connection.Account.Connection = connection; connection.Account.Players = DataBasePlayer.GetPlayers(connection.Account, Properties.Settings.Default.SERVER_ID); connection.Account.SessionID = (int)IdFactory.GetNext(); for (int i = 0; i < connection.Account.Players.Count; i++) { connection.Account.Players[i].Inventory = DataBaseStorage.GetPlayerStorage(connection.Account.Players[i].PlayerId, StorageType.Inventory); connection.Account.Players[i].Abilities = DataBaseAbility.GetPlayerAbility(connection.Account.Players[i].PlayerId, SkillType.Basic); connection.Account.Players[i].AscensionAbilities = DataBaseAbility.GetPlayerAbility(connection.Account.Players[i].PlayerId, SkillType.Ascension); connection.Account.Players[i].Skills = DataBaseSkill.GetPlayerSkill(connection.Account.Players[i].PlayerId, SkillType.Basic); connection.Account.Players[i].PassiveSkills = DataBaseSkill.GetPlayerSkill(connection.Account.Players[i].PlayerId, SkillType.Passive); connection.Account.Players[i].AscensionSkills = DataBaseSkill.GetPlayerSkill(connection.Account.Players[i].PlayerId, SkillType.Ascension); connection.Account.Players[i].Quests = DataBaseQuest.GetPlayerQuest(connection.Account.Players[i].PlayerId); } DataBaseAccount.SaveLastIP(connection.Account.id, (connection as OuterNetworkConnection).IpAddress); Global.Global.FeedbackService.OnAuthorized(connection); }
public Player CreateCharacter(IConnection connection, PlayerData playerData) { Player player = new Player { PlayerData = playerData, Account = connection.Account, Position = new WorldPosition { MapId = 101, X = 300.0F, Y = 1865.0F, Z = 15.0F, }, }; player.ServerId = Properties.Settings.Default.SERVER_ID; player.GameStats = Global.Global.StatsService.InitStats(player); player.PlayerId = DataBasePlayer.SavePlayer(player, true); connection.Account.Players.Add(player); return(player); }
public void PlayerEndGame(Player player) { if (player.Ai != null) { player.Ai.Release(); player.Ai = null; } AccountService.IdFactory.Release(player.Account.SessionID); DataBasePlayer.SavePlayer(player); DataBaseStorage.SavePlayerStorage(player.PlayerId, player.Inventory); DataBaseAbility.SavePlayerAbility(player, SkillType.Basic); DataBaseAbility.SavePlayerAbility(player, SkillType.Ascension); DataBaseSkill.SavePlayerSkill(player, SkillType.Basic); DataBaseSkill.SavePlayerSkill(player, SkillType.Ascension); DataBaseSkill.SavePlayerSkill(player, SkillType.Passive); DataBaseQuest.SavePlayerQuest(player); PlayersOnline.Remove(player); }
public CheckNameResult CheckName(string name) { return(DataBasePlayer.CheckName(name)); }