Exemple #1
0
 ///<summary>Updates the statistics display.</summary>
 private void updateStatsMenu()
 {
     this.statsGoldLabel.text        = "" + DataAndSettingsManager.getGoldAmount();
     this.statsHighscoreLabel.text   = "Highscore: " + DataAndSettingsManager.getHighscore();
     this.statsAverageLabel.text     = "Average: " + DataAndSettingsManager.getAverageScore().ToString("F2"); // 2 decimal places
     this.statsGamesPlayedLabel.text = "Games Played: " + DataAndSettingsManager.getGamesPlayed();
     this.showResetAverageButtonIfNecessary();
 }
Exemple #2
0
    ///<summary>Calculates highscore, average, and gold earned, and writes the data.</summary>
    private void updateAndSaveData()
    {
        this.score     = GameStateManager.getScore();
        this.highscore = DataAndSettingsManager.getHighscore();
        if (this.score > this.highscore)
        {
            this.highscore = this.score;
            DataAndSettingsManager.setHighscore(this.highscore);
        }

        this.gold           = GameStateManager.getGoldAmount();
        this.isHardMode     = DataAndSettingsManager.getHardModeState();
        this.goldFromApples = GameStateManager.getApples() / 2 - this.goldFromApplesBeforeRevive;
        int addition = this.goldFromApples;

        if (this.isHardMode)
        {
            addition = (int)(addition * 1.5);
        }
        this.gold += addition;
        DataAndSettingsManager.setGoldAmount(this.gold);
        this.goldFromApplesBeforeRevive += this.goldFromApples;

        float average  = DataAndSettingsManager.getAverageScore();
        int   numGames = DataAndSettingsManager.getGamesPlayed();

        if (consecutiveRevivals > 0)
        {
            average += (float)(this.score - this.scoreBeforeRevive) / numGames;
        }
        else
        {
            average = (average * numGames + this.score) / (numGames + 1);
            DataAndSettingsManager.setGamesPlayed(numGames + 1);
        }
        this.averageScore = average;
        DataAndSettingsManager.setAverageScore(average);
        this.scoreBeforeRevive = this.score;

        DataAndSettingsManager.writeData();
    }