public EventInterface(LeetRaidsDBDataContext existingConnection) { LeetRaidsDB = existingConnection; }
public EventInterface(string connectionString) { LeetRaidsDB = new LeetRaidsDBDataContext(connectionString); }
public RestrictionsInterface(DataAccessLayer.LeetRaidsDBDataContext existingConnection) { LeetRaidsDB = existingConnection; }
public GameInterface(string connectionString) { LeetRaidsDB = new DataAccessLayer.LeetRaidsDBDataContext(connectionString); }
public CharacterInterface(DataAccessLayer.LeetRaidsDBDataContext existingConnection) { LeetRaidsDB = existingConnection; }