public EventInterface(LeetRaidsDBDataContext existingConnection)
 {
     LeetRaidsDB = existingConnection;
 }
 public EventInterface(string connectionString)
 {
     LeetRaidsDB = new LeetRaidsDBDataContext(connectionString);
 }
 public RestrictionsInterface(DataAccessLayer.LeetRaidsDBDataContext existingConnection)
 {
     LeetRaidsDB = existingConnection;
 }
 public GameInterface(string connectionString)
 {
     LeetRaidsDB = new DataAccessLayer.LeetRaidsDBDataContext(connectionString);
 }
 public CharacterInterface(DataAccessLayer.LeetRaidsDBDataContext existingConnection)
 {
     LeetRaidsDB = existingConnection;
 }