public IEnumerable <object> GetAllCharacters() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <Character> list = manager._DALServer.GetCharacters(); return(list); }
/* * * GESTION DES COMBATS * */ public List <EntitiesLayer.Fight> GetAllFights() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <Fight> list = manager.DALServer.GetAllFights(); return(list); }
/* * * GESTION DES TERRITOIRES * */ public List <EntitiesLayer.Territory> GetAllTerritories() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <Territory> list = manager.DALServer.GetAllTerritories(); return(list); }
public IEnumerable <Fight> GetAllFights() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <Fight> list = manager._DALServer.GetFights(); return(list); }
public IEnumerable <War> GetAllWars() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <War> list = manager._DALServer.GetWars(); return(list); }
public EntitiesLayer.House GetHouse(int id) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; var result = manager.DALServer.GetHouse(id); return(result); }
/* * * GESTION DES GUERRES * */ public List <EntitiesLayer.War> GetAllWars() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <War> list = manager.DALServer.GetAllWars(); return(list); }
/* * * GESTION DES MAISONS * */ public List <EntitiesLayer.House> GetAllHouses() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <House> list = manager.DALServer.GetAllHouses(); return(list); }
public List <EntitiesLayer.House> GetAllHousesWith200Units() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <House> list = manager._DALServer.GetHouses(); return(list.Where(c => c._numberOfUnities > 200).ToList()); }
public EntitiesLayer.Character GetCharacter(int id) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; var result = manager.DALServer.GetCharacter(id); return(result); }
public EntitiesLayer.TerritoryType GetTerritoryType(int id) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; var result = manager.DALServer.GetTerritoryType(id); return(result); }
public List <Character> GetAllCharacterFort() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; List <Character> list = manager._DALServer.GetCharacters(); return(list.Where(c => c._pv > 50 && c._bravoury > 3).ToList()); }
public void UpdateHouse(EntitiesLayer.House house) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.UpdateHouse(house); }
public void AddCharacter(EntitiesLayer.Character character) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.AddCharacter(character); }
public void UpdateWar(EntitiesLayer.War war) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.UpdateWar(war); }
public void DeleteHouse(int id) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.DeleteHouse(id); }
public void DeleteTerritoryType(int id) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.DeleteTerritoryType(id); }
public void UpdateTerritoryType(EntitiesLayer.TerritoryType territoryType) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.UpdateTerritoryType(territoryType); }
public void AddTerritory(EntitiesLayer.Territory territory) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.AddTerritory(territory); }
public List <Territory> GetAllTerritories() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; return(manager._DALServer.GetTerritories()); }
public void UpdateFight(EntitiesLayer.Fight fight) { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; manager.DALServer.UpdateFight(fight); }
public List <House> GetAllHouses() { DataAccessLayer.DALManager manager = DataAccessLayer.DALManager.Instance; return(manager._DALServer.GetHouses()); }