Exemple #1
0
        public GameRecords(byte playingHeight, byte playingWidth, string InitAmusFilename, string initPathFilename, string initAccFilename, string RevealingRulesFilename) {
            // ----- setting variables -----
            parkClosed = true;
            this.playingHeight = playingHeight;
            this.playingWidth = playingWidth;
            this.internalHeight = (byte)(playingHeight + 2);
            this.internalWidth = (byte)(playingWidth + 2);
            maxAmusementsCount = playingHeight * playingWidth + 1; // max. count of amusements that can user build, + 1 due to the gate which does not lie on the playing place        
            money = initialMoney;

            // ----- creating containers -----
            maps = new Map(internalWidth, internalHeight, this);
            gate = new Gate(this, new Coordinates(0, (byte)(new Random()).Next(1, internalHeight - Gate.height - 1)));
            amusList = new AmusementsList(maxAmusementsCount, gate);

            // ----- loading initialization data -----
            System.Drawing.Image[] im = { Properties.Images.gate, Properties.Images.enter, Properties.Images.exit };
            Data data = new Data(im);
            LoadExternalData(data, InitAmusFilename, initPathFilename, initAccFilename, RevealingRulesFilename);
            images = data.GetImages();
            InitializeCurrBuildedItemsArray(data.GetItemsCount());
            effects = new SpecialEffects(this, data.laterShowedItems);
            data = null; // due to GC

        }