Exemple #1
0
        /**/

        static bool AnyOffCurveSelected(Data.Segment segment)
        {
            return(Enumerable.Any(segment.OffCurves, point => point.IsSelected));
        }

        static void BreakPathsSelection(Data.Layer layer)
        {
            var outPaths = new List <Data.Path>();

            foreach (var path in Selection.FilterSelection(layer.Paths, invert: true))
            {
                var segmentsList = new List <Data.Segment>(path.Segments);
                IEnumerable <Data.Segment> iter;
                if (!(path.IsOpen ||
                      AnyOffCurveSelected(segmentsList.First())
                      ))
                {
                    int index;
                    for (index = segmentsList.Count - 1; index >= 0; --index)
                    {
                        if (AnyOffCurveSelected(segmentsList[index]))
                        {
                            break;
                        }
                    }
                    if (index <= 0)
                    {
                        // None selected, bring on the original path
                        outPaths.Add(path);
                        continue;
                    }
                    else
                    {
                        iter = Sequence.IterAt(segmentsList, index);
                    }
                }
                else
                {
                    iter = segmentsList;
                }

                Data.Path outPath = null;
                foreach (var segment in iter)
                {
                    if (AnyOffCurveSelected(segment) || segment.OnCurve.Type == PointType.Move)
                    {
                        if (outPath != null)
                        {
                            outPaths.Add(outPath);
                        }
                        outPath = new Data.Path();

                        var point = segment.OnCurve.Clone();
                        point.IsSmooth = false;
                        point.Type     = PointType.Move;
                        outPath.Points.Add(point);
                    }
                    else
                    {
                        outPath.Points.AddRange(segment.Points
                                                .Select(p => p.Clone())
                                                .ToList());
                    }
                }
                outPaths.Add(outPath);
            }

            layer.Paths.Clear();
            layer.Paths.AddRange(outPaths);
        }

        static void DeletePathsSelection(Data.Layer layer)
        {
            if (!TryMergeCurves(layer))
            {
                var outPaths = new List <Data.Path>();
                foreach (var path in layer.Paths)
                {
                    var segments = path.Segments.ToList();

                    var forwardMove = false;
                    for (int ix = segments.Count - 1; ix >= 0; --ix)
                    {
                        var segment = segments[ix];
                        var onCurve = segment.OnCurve;
                        if (onCurve.IsSelected)
                        {
                            forwardMove = ix == 0 && onCurve.Type == PointType.Move;

                            segment.Remove(nodeBias: true);
                        }
                        else if (AnyOffCurveSelected(segment))
                        {
                            segment.ConvertTo(PointType.Line);
                        }
                    }

                    if (path.Points.Count > 0)
                    {
                        if (forwardMove)
                        {
                            segments[0].ConvertTo(PointType.Move);
                        }
                        outPaths.Add(path);
                    }
                }

                layer.Paths.Clear();
                layer.Paths.AddRange(outPaths);
            }
        }

        static Vector2 SamplePoints(List <Vector2> samples, IList <Vector2> points, bool atStart)
        {
            var n     = 20; // TODO: adaptive sample count
            var start = atStart ? 0 : 1;

            if (points.Count == 4)
            {
                for (int i = start; i < n; ++i)
                {
                    samples.Add(BezierMath.Q(points, (float)i / (n - 1)));
                }
            }
            else
            {
                Debug.Assert(points.Count == 2);

                if (atStart)
                {
                    samples.Add(points[0]);
                }
                samples.Add(points[1]);
            }

            return(Vector2.Normalize(atStart ? points[1] - points[0] : points[points.Count - 2] - points[points.Count - 1]));
        }

        static bool TryMergeCurves(Data.Layer layer)
        {
            var selection = layer.Selection;

            if (selection.Count == 1 &&
                layer.Selection.First() is Data.Point point)
            {
                var          path          = point.Parent;
                var          segments      = path.Segments.ToList();
                Data.Segment firstSegment  = default;
                Data.Segment secondSegment = default;

                var segment = segments.Last();
                foreach (var next in segments)
                {
                    var onCurve = segment.OnCurve;
                    if (onCurve.IsSelected)
                    {
                        if (!(path.IsOpen && path.Points.Last() == onCurve) &&
                            onCurve.Type == PointType.Curve || next.OnCurve.Type == PointType.Curve)
                        {
                            firstSegment  = segment;
                            secondSegment = next;
                        }
                    }

                    segment = next;
                }

                if (!Equals(firstSegment, secondSegment))
                {
                    var samples = new List <Vector2>();

                    var leftTangent = SamplePoints(samples, firstSegment.PointsInclusive
                                                   .Select(p => p.ToVector2())
                                                   .ToArray(), true);
                    var rightTangent = SamplePoints(samples, secondSegment.PointsInclusive
                                                    .Select(p => p.ToVector2())
                                                    .ToArray(), false);
                    var fitPoints = BezierMath.FitCubic(samples, leftTangent, rightTangent, .01f);

                    layer.ClearSelection();
                    var curveSegment = firstSegment;
                    var otherSegment = secondSegment;
                    if (curveSegment.OnCurve.Type != PointType.Curve)
                    {
                        (curveSegment, otherSegment) = (otherSegment, curveSegment);
                    }
                    var offCurves = curveSegment.OffCurves;
                    offCurves[0].X = RoundToGrid(fitPoints[1].X);
                    offCurves[0].Y = RoundToGrid(fitPoints[1].Y);
                    offCurves[1].X = RoundToGrid(fitPoints[2].X);
                    offCurves[1].Y = RoundToGrid(fitPoints[2].Y);
                    var onCurve = firstSegment.OnCurve;
                    onCurve.X = secondSegment.OnCurve.X;
                    onCurve.Y = secondSegment.OnCurve.Y;
                    curveSegment.OnCurve.IsSmooth = otherSegment.OnCurve.IsSmooth;
                    otherSegment.Remove();
                    return(true);
                }
            }
            return(false);
        }

        /**/

        static void ConstrainSmoothPoint(Data.Point p1, Data.Point p2, Data.Point p3, bool handleMovement)
        {
            if (p2.IsSelected)
            {
                if (p1.Type == PointType.None)
                {
                    (p1, p3) = (p3, p1);
                }
                if (p1.Type != PointType.None)
                {
                    VectorRotation(p3, p1.ToVector2(), p2.ToVector2());
                }
            }
            else if (p1.IsSelected != p3.IsSelected)
            {
                if (p1.IsSelected)
                {
                    (p1, p3) = (p3, p1);
                }
                if (p1.Type != PointType.None)
                {
                    VectorProjection(p3, p1.ToVector2(), p2.ToVector2());
                }
                else if (handleMovement)
                {
                    VectorRotation(p1, p3.ToVector2(), p2.ToVector2());
                }
            }
        }
Exemple #2
0
        static bool IsFlatAngle(Data.Point p0, Data.Point p1, Data.Point p2, float tol = 0.05f)
        {
            var p01 = p1.ToVector2() - p0.ToVector2();
            var p12 = p2.ToVector2() - p1.ToVector2();

            return(Math.Abs(Ops.AngleBetween(p01, p12)) <= tol);
        }
Exemple #3
0
        static void InterpolateCurve(Data.Point on1, Data.Point off1, Data.Point off2, Data.Point on2, float dx, float dy)
        {
            if (on2.IsSelected != on1.IsSelected)
            {
                var sign   = on1.IsSelected ? -1 : 1;
                var sdelta = new Vector2(sign * dx, sign * dy);

                var ondelta = on2.ToVector2() - on1.ToVector2();
                var factor  = ondelta - sdelta;
                if (factor.X != 0 && factor.Y != 0)
                {
                    factor = ondelta / factor;
                }

                if (!off1.IsSelected)
                {
                    off1.X = RoundToGrid(on1.X + factor.X * (off1.X - on1.X));
                    off1.Y = RoundToGrid(on1.Y + factor.Y * (off1.Y - on1.Y));
                }
                if (!off2.IsSelected)
                {
                    off2.X = RoundToGrid(on1.X + factor.X * (off2.X - on1.X - sdelta.X));
                    off2.Y = RoundToGrid(on1.Y + factor.Y * (off2.Y - on1.Y - sdelta.Y));
                }
            }
        }
Exemple #4
0
 static void ConstrainStaticHandles(Data.Point p1, Data.Point p2, Data.Point p3, float dx, float dy)
 {
     if (p2.IsSelected && p2.Type != PointType.Move)
     {
         if (p1.IsSelected || p3.IsSelected)
         {
             if (p1.IsSelected)
             {
                 (p1, p3) = (p3, p1);
             }
             if (!p1.IsSelected && p3.Type == PointType.None)
             {
                 VectorRotation(p3, p1.ToVector2(), p2.ToVector2());
             }
         }
         else
         {
             if (p2.IsSmooth)
             {
                 VectorProjection(p2, p1.ToVector2(), p3.ToVector2());
             }
         }
     }
     else if (p1.IsSelected != p3.IsSelected)
     {
         if (p1.IsSelected)
         {
             (p1, p3) = (p3, p1);
         }
         if (p3.Type == PointType.None)
         {
             if (p2.IsSmooth && p2.Type != PointType.Move)
             {
                 VectorProjection(p3, p1.ToVector2(), p2.ToVector2());
             }
             else
             {
                 // XXX: now that we're rounding, this doesn't work so well anymore
                 var rvec = new Vector2(p3.X - dx, p3.Y - dy);
                 VectorProjection(p3, p2.ToVector2(), rvec);
             }
         }
     }
 }
Exemple #5
0
        static void VectorRotation(Data.Point point, Vector2 a, Vector2 b)
        {
            var ab     = b - a;
            var ab_len = ab.Length();

            if (ab_len != 0)
            {
                var p      = point.ToVector2();
                var pb_len = (b - p).Length();
                var t      = (ab_len + pb_len) / ab_len;

                point.X = RoundToGrid(a.X + t * ab.X);
                point.Y = RoundToGrid(a.Y + t * ab.Y);
            }
        }
Exemple #6
0
        static void VectorProjection(Data.Point point, Vector2 a, Vector2 b)
        {
            var ab = b - a;
            var l2 = ab.LengthSquared();

            if (l2 != 0)
            {
                var ap = point.ToVector2() - a;
                var t  = Vector2.Dot(ap, ab) / l2;

                point.X = RoundToGrid(a.X + t * ab.X);
                point.Y = RoundToGrid(a.Y + t * ab.Y);
            }
            else
            {
                point.X = RoundToGrid(a.X);
                point.Y = RoundToGrid(a.Y);
            }
        }