Exemple #1
0
        public static Color GetTopBackgroundColor(Data.Models.CardType cardType)
        {
            switch (cardType)
            {
            case Data.Models.CardType.Normal:
                return(Color.FromHex("FFDFBD66"));

            case Data.Models.CardType.Effect:
            case Data.Models.CardType.FlipEffect:
            case Data.Models.CardType.FlipTunerEffect:
            case Data.Models.CardType.TunerEffect:
            case Data.Models.CardType.Toon:
                return(Color.FromHex("FFBC7D52"));

            case Data.Models.CardType.Fusion:
            case Data.Models.CardType.FusionEffect:
                return(Color.FromHex("FFA058AA"));

            case Data.Models.CardType.Ritual:
            case Data.Models.CardType.RitualEffect:
                return(Color.FromHex("FF5C9AC3"));

            //case Data.Models.CardType.Link:
            //    return Color.FromHex("FF0755A0");
            case Data.Models.CardType.Pendulum:
            case Data.Models.CardType.PendulumEffect:
                return(Color.FromHex("FFBF7C50"));

            case Data.Models.CardType.Synchro:
            case Data.Models.CardType.SynchroEffect:
            case Data.Models.CardType.SynchroTunerEffect:
                return(Color.FromHex("FFD4D4D4"));

            case Data.Models.CardType.XYZ:
            case Data.Models.CardType.XYZEffect:
            case Data.Models.CardType.XYZPendulumEffect:
                return(Color.FromHex("FF0A0C0B"));

            case Data.Models.CardType.NormalMagic:
            case Data.Models.CardType.ContinousMagic:
            case Data.Models.CardType.EquipMagic:
            case Data.Models.CardType.RapidMagic:
            case Data.Models.CardType.RitualMagic:
            case Data.Models.CardType.TerrainMagic:
                return(Color.FromHex("FF589085"));

            case Data.Models.CardType.NormalTrap:
            case Data.Models.CardType.ContinousTrap:
            case Data.Models.CardType.CounterTrap:
                return(Color.FromHex("FFA44684"));

            default:
                return(Color.White);
            }
        }
Exemple #2
0
        public static Color GetForegroundColor(Data.Models.CardType cardType)
        {
            switch (cardType)
            {
            case Data.Models.CardType.Normal:
                return(Color.Black);

            case Data.Models.CardType.Effect:
            case Data.Models.CardType.FlipEffect:
            case Data.Models.CardType.FlipTunerEffect:
            case Data.Models.CardType.TunerEffect:
            case Data.Models.CardType.Toon:
                return(Color.Black);

            case Data.Models.CardType.Fusion:
            case Data.Models.CardType.FusionEffect:
                return(Color.Black);

            case Data.Models.CardType.Ritual:
            case Data.Models.CardType.RitualEffect:
                return(Color.Black);

            //case Data.Models.CardType.Link:
            //    return Color.Black;
            case Data.Models.CardType.Pendulum:
            case Data.Models.CardType.PendulumEffect:
                return(Color.Black);

            case Data.Models.CardType.Synchro:
            case Data.Models.CardType.SynchroEffect:
            case Data.Models.CardType.SynchroTunerEffect:
                return(Color.Black);

            case Data.Models.CardType.XYZ:
            case Data.Models.CardType.XYZEffect:
            case Data.Models.CardType.XYZPendulumEffect:
                return(Color.White);

            case Data.Models.CardType.NormalMagic:
            case Data.Models.CardType.ContinousMagic:
            case Data.Models.CardType.EquipMagic:
            case Data.Models.CardType.RapidMagic:
            case Data.Models.CardType.RitualMagic:
            case Data.Models.CardType.TerrainMagic:
                return(Color.Black);

            case Data.Models.CardType.NormalTrap:
            case Data.Models.CardType.ContinousTrap:
            case Data.Models.CardType.CounterTrap:
                return(Color.Black);

            default:
                return(Color.Black);
            }
        }