/// エフェクトモデルデータの読み込み public bool SetEffData() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); /// エフェクトモデルデータ for (int id = 0; id < (int)Data.EffTypeId.Max; id++) { int mdlResId = (int)Data.ModelResId.Eff00 + id; if (dataList.MdlFileNameList[mdlResId] != "") { resMgr.LoadModel(mdlResId, "/Application/res/data/3D/effect/" + dataList.MdlFileNameList[mdlResId]); } } /// エフェクトテクスチャデータ for (int id = 0; id < (int)Data.ModelEffTexId.Max; id++) { int mdlTexId = (int)Data.ModelTexResId.EffA + id; for (int i = 0; i < dataList.TexFileNameList.GetLength(1); i++) { if (dataList.TexFileNameList[mdlTexId, i] != "") { resMgr.LoadTexture(mdlTexId, dataList.TexFileNameList[mdlTexId, i], "/3D/effect/" + dataList.TexFileNameList[mdlTexId, i]); } } } return(true); }
/// 備品の登録 public void EntryAddFix(int fixResId, Vector3 rot, Vector3 scale, Vector3 pos) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); if (resMgr.GetModel((int)Data.ModelResId.Fix00 + fixResId) == null) { return; } ActorFixBase actorFix; Data.FixTypeId fixId = (Data.FixTypeId)fixResId; if (fixId == Data.FixTypeId.Fix00 || fixId == Data.FixTypeId.Fix01 || fixId == Data.FixTypeId.Fix03 || fixId == Data.FixTypeId.Fix04) { actorFix = new ActorFixWooden(); } else { actorFix = new ActorFixNormal(); } actorFix.Init(); actorFix.Start(); actorFix.SetMdlHandle(fixId); actorFixList.Add(actorFix); SetPlace((actorFixList.Count - 1), rot, scale, pos); }
/// 開始 public override bool DoStart() { // "/Application/res/data/2D/" + dataList.TexFileNameList[mdlTexId,i] // Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); spriteShader = new ShaderProgram("/Application/shaders/Texture2.cgx"); textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.MakingWall1); float r = textureInfo.w; float b = textureInfo.h; // scale = 1/(float)texture.Height; vertices = new VertexBuffer(4, VertexFormat.Float3, VertexFormat.Float2); vertices.SetVertices(0, new float[] { 0, 0, 0, r, 0, 0, r, b, 0, 0, b, 0 }); vertices.SetVertices(1, new float[] { textureInfo.u0, textureInfo.v0, textureInfo.u1, textureInfo.v0, textureInfo.u1, textureInfo.v1, textureInfo.u0, textureInfo.v1 }); texCenter.X = textureInfo.w / 2; texCenter.Y = textureInfo.h / 2; DoUpdateMatrix(); return(true); }
/// 開始 public override bool DoStart() { // "/Application/res/data/2D/" + dataList.TexFileNameList[mdlTexId,i] // Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); if (TexId == 0) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Noumin1); } else if (TexId == 1) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Senshi1); } else if (TexId == 2) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Souryo1); } else if (TexId == 3) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Zonbi1); } else if (TexId == 4) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Necromancer1); } uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w / 10, textureInfo.h / 10); DoUpdateMatrix(); return(true); }
public bool startforChange(int texnumber) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); spriteShader = new ShaderProgram("/Application/shaders/Texture2.cgx"); textureInfo = resMgr.SetTexture2(texnumber); float r = textureInfo.w; float b = textureInfo.h; // scale = 1/(float)texture.Height; vertices = new VertexBuffer(4, VertexFormat.Float3, VertexFormat.Float2); vertices.SetVertices(0, new float[] { 0, 0, 0, r, 0, 0, r, b, 0, 0, b, 0 }); vertices.SetVertices(1, new float[] { textureInfo.u0, textureInfo.v0, textureInfo.u1, textureInfo.v0, textureInfo.u1, textureInfo.v1, textureInfo.u0, textureInfo.v1 }); texCenter.X = textureInfo.w / 2; texCenter.Y = textureInfo.h / 2; DoUpdateMatrix(); return(true); }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); if (TexIdForText < (int)Data.Tex2dResId.NormalCharMax) { textureInfo = resMgr.SetTexture2(TexId + (int)Data.Tex2dResId.SpeechBalloon1); ObjTex.Start(); } else if (TexIdForText == (int)Data.Tex2dResId.Zonbi1) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.SpeechBalloon3); } uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); if (TexIdForText < (int)Data.Tex2dResId.NormalCharMax) { texSize = new Vector2(textureInfo.w / 10 * ObjTex.scaleX, textureInfo.h / 10); } else if (TexIdForText == (int)Data.Tex2dResId.Zonbi1) { texSize = new Vector2(textureInfo.w / 10, textureInfo.h / 10); } DoUpdateMatrix(); return(true); }
/// public メソッド ///--------------------------------------------------------------------------- /// モデルのセット public void SetMdlHandle(Data.FixTypeId fixTypeId, int lodLv) { if (nowLodLev != lodLv) { int fixTypeIdx = (int)fixTypeId; int mdlResId = (int)ObjFixLodData.LodModelTbl[fixTypeIdx, lodLv]; int texResId = (int)Data.ModelTexResId.Fix00 + fixTypeIdx; int shaResId = (int)Data.ModelShaderReslId.Normal; if (mdlResId >= (int)Data.ModelResId.Fix00) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); /// 速度アップのため、事前にテクスチャをバインドしておく useMdlHdl.StartNoBindTex(resMgr.GetModel(mdlResId), resMgr.GetTextureContainer(texResId), resMgr.GetShaderContainer(shaResId)); drawFlg = true; } else { drawFlg = false; } nowLodLev = lodLv; } }
public Hp2dTex(int Id, float posX, float posY, float speed) { this.Id = Id; Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); if (Id == (int)Data.Tex2dResId.TowerStart) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Bosstower); } else if (Id == (int)Data.Tex2dResId.HouseStart) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.BossMonument); } else if (Id == (int)Data.Tex2dResId.WallStart) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.BossWall); } else { textureInfo = resMgr.SetTexture2((int)Id); } uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w, textureInfo.h) * 1.5f; //randomにする rotate = StaticDataList.getRandom(0, 360); rotatespeed = StaticDataList.getRandom(3, 6) / 100.0f; Pos.X = posX; Pos.Y = posY; this.speed = speed; deadFlag = false; }
/// ステージモデルデータの読み込み public bool SetStgData() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); /// ステージモデルデータ for (int id = 0; id < (int)Data.StageTypeId.Max; id++) { int mdlResId = (int)Data.ModelResId.Stage + id; if (dataList.MdlFileNameList[mdlResId] != "") { resMgr.LoadModel(mdlResId, "/Application/res/data/3D/field/" + dataList.MdlFileNameList[mdlResId]); } } /// ステージテクスチャデータ for (int id = 0; id < (int)Data.StageTypeId.Max; id++) { int mdlTexId = (int)Data.ModelTexResId.Stage + id; for (int i = 0; i < dataList.TexFileNameList.GetLength(1); i++) { if (dataList.TexFileNameList[mdlTexId, i] != "") { resMgr.LoadTexture(mdlTexId, dataList.TexFileNameList[mdlTexId, i], "/3D/field/" + dataList.TexFileNameList[mdlTexId, i]); } } } return(true); }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); spriteShader = new ShaderProgram("/Application/shaders/Texture2.cgx"); textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Gareki); float r = textureInfo.w; float b = textureInfo.h; scale = 1 / (float)textureInfo.h; vertices = new VertexBuffer(4, VertexFormat.Float3, VertexFormat.Float2); vertices.SetVertices(0, new float[] { 0, 0, 0, r, 0, 0, r, b, 0, 0, b, 0 }); vertices.SetVertices(1, new float[] { textureInfo.u0, textureInfo.v0, textureInfo.u1, textureInfo.v0, textureInfo.u1, textureInfo.v1, textureInfo.u0, textureInfo.v1 }); texCenter.X = textureInfo.w / 2; texCenter.Y = textureInfo.h / 2; DoUpdateMatrix(); return(true); }
public void changeTex(int Id) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); textureInfo = resMgr.SetTexture2(Id); uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w / 10, textureInfo.h / 10); }
public void Init() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Uppertooth); uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w, textureInfo.h) * 8.0f; Pos.X = 450; Pos.Y = -200; }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Bosstower); uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w / 10, textureInfo.h / 10); DoUpdateMatrix(); return(true); }
/// 開始 public override bool DoStart() { int mdlResId = (int)Data.ModelResId.Eff07; int texResId = (int)Data.ModelTexResId.EffF; int shaResId = (int)Data.ModelShaderReslId.Normal; Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); useMdlHdl.Start(resMgr.GetModel(mdlResId), resMgr.GetTextureContainer(texResId), resMgr.GetShaderContainer(shaResId)); useMdlHdl.SetPlayAnim(0, true); DoUpdateMatrix(); return(true); }
/// モデルのセット public void SetBeforehandMdlBindTex(Data.FixTypeId fixTypeId, int lodLv) { int fixTypeIdx = (int)fixTypeId; int mdlResId = (int)ObjFixLodData.LodModelTbl[fixTypeIdx, lodLv]; int texResId = (int)Data.ModelTexResId.Fix00 + fixTypeIdx; int shaResId = (int)Data.ModelShaderReslId.Normal; if (mdlResId >= (int)Data.ModelResId.Fix00) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); useMdlHdl.Start(resMgr.GetModel(mdlResId), resMgr.GetTextureContainer(texResId), resMgr.GetShaderContainer(shaResId)); } }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); useMdlHdl.Start(resMgr.GetModel((int)Data.ModelResId.Stage), resMgr.GetTextureContainer((int)Data.ModelTexResId.Stage), resMgr.GetShaderContainer((int)Data.ModelShaderReslId.Normal) ); useMdlSkyHdl.Start(resMgr.GetModel((int)Data.ModelResId.Sky), resMgr.GetTextureContainer((int)Data.ModelTexResId.Sky), resMgr.GetShaderContainer((int)Data.ModelShaderReslId.Normal) ); useMdlHdl.SetPlayAnim(0, true); useMdlSkyHdl.SetPlayAnim(0, true); return(true); }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); if (TexId != (int)Data.Tex2dResId.BossWall) { changeTex((int)Data.Tex2dResId.Gareki); } else { changeTex((int)Data.Tex2dResId.BossWall); } DoUpdateMatrix(); return(true); }
/// 草木のモデルセット private void setPlantModel(int id, int fixTypeIdx) { /// 草木のアニメーションは配置物個々で行うと処理の負荷がかかるため、 /// CTRLにて全草木の配置物共通でアニメーションを行う int mdlResId = (int)Data.ModelResId.Fix00 + fixTypeIdx; int texResId = (int)Data.ModelTexResId.Fix00 + fixTypeIdx; int shaResId = (int)Data.ModelShaderReslId.Normal; Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); plantModelHdl[id].Start(resMgr.GetModel(mdlResId), resMgr.GetTextureContainer(texResId), resMgr.GetShaderContainer(shaResId)); plantModelHdl[id].SetPlayAnim(0, true); }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); useMdlHdl.Start(resMgr.GetModel((int)Data.ModelResId.Sword), resMgr.GetTextureContainer((int)Data.ModelTexResId.Sword), resMgr.GetShaderContainer((int)Data.ModelShaderReslId.Normal) ); useMdlEffHdl.Start(resMgr.GetModel((int)Data.ModelResId.Eff00), resMgr.GetTextureContainer((int)Data.ModelTexResId.EffA), resMgr.GetShaderContainer((int)Data.ModelShaderReslId.Normal) ); useMdlEffHdl.SetPlayAnim(0, true); DoUpdateMatrix(); return(true); }
public void Init() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.Life); uvPos = new Vector2(textureInfo.u0, textureInfo.v0); uvSize = new Vector2(textureInfo.u1 - textureInfo.u0, textureInfo.v1 - textureInfo.v0); texSize = new Vector2(textureInfo.w, textureInfo.h) * 1.55f; /* * rot.X = 0.0f; * rot.Y = 0.0f; * rot.Z = 0.0f; */ Pos.X = 125; Pos.Y = 60; }
/// public メソッド ///--------------------------------------------------------------------------- /// モデルのセット public void SetMdlHandle(Data.EffTypeId effTypeId) { int effTypeIdx = (int)effTypeId; int mdlResId = (int)Data.ModelResId.Eff00 + effTypeIdx; int texResId = (int)Data.ModelTexResId.EffA; int shaResId = (int)Data.ModelShaderReslId.Normal; switch (effTypeId) { case Data.EffTypeId.Eff00: texResId = (int)Data.ModelTexResId.EffA; break; case Data.EffTypeId.Eff01: texResId = (int)Data.ModelTexResId.EffB; break; case Data.EffTypeId.Eff02: texResId = (int)Data.ModelTexResId.EffB; break; case Data.EffTypeId.Eff03: texResId = (int)Data.ModelTexResId.EffC; break; case Data.EffTypeId.Eff04: texResId = (int)Data.ModelTexResId.EffC; break; case Data.EffTypeId.Eff05: texResId = (int)Data.ModelTexResId.EffD; break; case Data.EffTypeId.Eff06: texResId = (int)Data.ModelTexResId.EffE; break; case Data.EffTypeId.Eff07: texResId = (int)Data.ModelTexResId.EffF; break; case Data.EffTypeId.Eff08: texResId = (int)Data.ModelTexResId.EffE; break; case Data.EffTypeId.Eff09: texResId = (int)Data.ModelTexResId.EffE; break; case Data.EffTypeId.Eff10: texResId = (int)Data.ModelTexResId.EffG; break; case Data.EffTypeId.Eff11: texResId = (int)Data.ModelTexResId.EffH; break; case Data.EffTypeId.Eff12: texResId = (int)Data.ModelTexResId.EffI; break; case Data.EffTypeId.Eff13: texResId = (int)Data.ModelTexResId.EffI; break; case Data.EffTypeId.Eff14: texResId = (int)Data.ModelTexResId.EffI; break; } Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); useMdlHdl.Start(resMgr.GetModel(mdlResId), resMgr.GetTextureContainer(texResId), resMgr.GetShaderContainer(shaResId)); useMdlHdl.SetPlayAnim(0, false); }
/// public メソッド ///--------------------------------------------------------------------------- /// キャラモデルデータの読み込み public bool SetCharData() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); /// 英雄 /* * mdlResId = (int)Data.ModelResId.Hero; * mdlTexId = (int)Data.ModelTexResId.Hero; * resMgr.LoadModel( mdlResId, "/Application/res/data/3D/char/"+dataList.MdlFileNameList[mdlResId] ); * for( int i=0; i<dataList.TexFileNameList.GetLength(1); i++ ){ * if( dataList.TexFileNameList[mdlTexId,i] != "" ){ * resMgr.LoadTexture( mdlTexId, * dataList.TexFileNameList[mdlTexId,i], * "/3D/char/" + dataList.TexFileNameList[mdlTexId,i] ); * } * } */ resMgr.Load2dTexture(); return(true); }
/// 開始 public override bool DoStart() { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); spriteShader = new ShaderProgram("/Application/shaders/Texture2.cgx"); if (TexIdForText < 3) { textureInfo = resMgr.SetTexture2(TexId + (int)Data.Tex2dResId.SpeechBalloon1); } else if (TexIdForText == 3) { textureInfo = resMgr.SetTexture2((int)Data.Tex2dResId.SpeechBalloon3); } float r = textureInfo.w; float b = textureInfo.h; vertices = new VertexBuffer(4, VertexFormat.Float3, VertexFormat.Float2); vertices.SetVertices(0, new float[] { 0, 0, 0, r, 0, 0, r, b, 0, 0, b, 0 }); vertices.SetVertices(1, new float[] { textureInfo.u0, textureInfo.v0, textureInfo.u1, textureInfo.v0, textureInfo.u1, textureInfo.v1, textureInfo.u0, textureInfo.v1 }); texCenter.X = textureInfo.w / 2; texCenter.Y = textureInfo.h / 2; if (TexIdForText < 3) { ObjTex.Start(); } DoUpdateMatrix(); return(true); }
/// モデルタイプのセット public void SetType( int type ) { Data.ModelDataManager resMgr = Data.ModelDataManager.GetInstance(); TypeId = type; useMdlEffHdl.SetPlayAnim( 0, true ); }