Exemple #1
0
        private async Task AddFile(FileEntry file, IItem item, byte[] rawData = null)
        {
            var dat = new Dat(_gameDirectory);
            var index = new Index(_gameDirectory);

            if (file == null || file.Path == null || _selectedModOption == null) return;

            var includedModsList = IncludedModsList.Items.Cast<FileEntry>().ToList();

            if (includedModsList.Any(f => f.Path.Equals(file.Path)))
            {
                if (FlexibleMessageBox.Show(
                        string.Format(UIMessages.ExistingOption, file.Name),
                        UIMessages.OverwriteTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Question) !=
                    System.Windows.Forms.DialogResult.Yes)
                {
                    return;
                }
            }

            if (rawData == null)
            {
                var df = IOUtil.GetDataFileFromPath(file.Path);
                var offset = await index.GetDataOffset(file.Path);
                if (offset <= 0)
                {
                    FlexibleMessageBox.Show("Cannot include file, file offset invalid.",
                        UIMessages.ModDataReadErrorTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
                var size = await dat.GetCompressedFileSize(offset, df);
                rawData = dat.GetRawData(offset, df, size);

                if (rawData == null)
                {
                    FlexibleMessageBox.Show("Cannot include file, file offset invalid.",
                        UIMessages.ModDataReadErrorTitle, MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
            }

            
            if(_selectedModOption.Mods.ContainsKey(file.Path))
            {
                _selectedModOption.Mods[file.Path].ModDataBytes = rawData;
            } else
            {
                IncludedModsList.Items.Add(file);
                var modData = new ModData
                {
                    Name = item.Name,
                    Category = item.SecondaryCategory,
                    FullPath = file.Path,
                    ModDataBytes = rawData,
                };
                _selectedModOption.Mods.Add(file.Path, modData);
            }

        }
Exemple #2
0
        /// <summary>
        /// Creates the simple mod pack data list
        /// </summary>
        /// <returns>Task</returns>
        private async Task MakeSimpleDataList()
        {
            DirectoryInfo modListDirectory = new DirectoryInfo(Path.Combine(_gameDirectory.Parent.Parent.FullName, XivStrings.ModlistFilePath));
            Modding       modding          = new Modding(_gameDirectory);

            this.ModList = modding.GetModList();

            // Don't show or list internal mods at all in this menu.
            this.ModList.Mods.RemoveAll(x => x.IsInternal());

            // Rip through the mod list and get the correct raw compressed sizes for all the mods.
            var _dat = new Dat(XivCache.GameInfo.GameDirectory);

            foreach (var mod in ModList.Mods)
            {
                var compressedSize = mod.data.modSize;
                try
                {
                    compressedSize = await _dat.GetCompressedFileSize(mod.data.modOffset, IOUtil.GetDataFileFromPath(mod.fullPath));

                    mod.data.modSize = compressedSize;
                }
                catch
                {
                    // If the calculation failed, just use the original size I guess?
                    // The main way this happens though is if the data is broken, so maybe we should error?
                    // Though there's possibly filetypes from other framework applications in here that we don't know how to measure?
                }
            }

            this.ParentsDictionary = XivCache.GetModListParents();


            List <SimpleModpackEntry> entries = new List <SimpleModpackEntry>();

            for (int i = 0; i < this.ModList.Mods.Count; i++)
            {
                SimpleModpackEntry entry = MakeEntry(i);
                if (entry == null)
                {
                    continue;
                }

                entries.Add(entry);
            }

            await System.Windows.Application.Current.Dispatcher.InvokeAsync(() =>
            {
                foreach (SimpleModpackEntry entry in entries)
                {
                    this.Entries.Add(entry);
                }
            });
        }
Exemple #3
0
        private async void ExtractButton_Click(object sender, RoutedEventArgs e)
        {
            if (String.IsNullOrWhiteSpace(FromBox.Text))
            {
                return;
            }

            var path   = FromBox.Text;
            var ext    = Path.GetExtension(path);
            var _dat   = new Dat(XivCache.GameInfo.GameDirectory);
            var _index = new Index(XivCache.GameInfo.GameDirectory);

            byte[] data = null;

            var sd = new SaveFileDialog();

            if (ext.Length > 0)
            {
                ext = ext.Substring(1);

                sd.Filter = $"{ext.ToUpper()} Files (*.{ext})|*.{ext}";
            }

            sd.FileName = Path.GetFileName(path);

            sd.RestoreDirectory = true;
            if (sd.ShowDialog() != System.Windows.Forms.DialogResult.OK)
            {
                return;
            }

            try
            {
                var offset = await _index.GetDataOffset(path);

                var df = IOUtil.GetDataFileFromPath(path);
                if (offset <= 0)
                {
                    FlexibleMessageBox.Show("File does not exist.\n\nFile: " + path, "File Not Found", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    return;
                }

                var type = _dat.GetFileType(offset, df);
                if (type < 2 || type > 4)
                {
                    throw new InvalidDataException("Invalid or Unknown Data Type.");
                }

                var size = await _dat.GetCompressedFileSize(offset, df);

                if (type == 2)
                {
                    if (DecompressType2Box.IsChecked == true)
                    {
                        data = await _dat.GetType2Data(offset, df);
                    }
                    else
                    {
                        data = _dat.GetRawData(offset, df, size);
                    }
                }
                if (type == 3)
                {
                    data = _dat.GetRawData(offset, df, size);
                }
                if (type == 4)
                {
                    data = _dat.GetRawData(offset, df, size);
                }


                using (var stream = new BinaryWriter(sd.OpenFile()))
                {
                    stream.Write(data);
                }

                FlexibleMessageBox.Show("Raw file extracted successfully to path:\n" + sd.FileName, "Extraction Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
                this.Close();
            } catch (Exception Ex)
            {
                FlexibleMessageBox.Show("Unable to decompress or read file:\n" + path + "\n\nError: " + Ex.Message, "File Not Found", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
        }
        private async Task CreateBasic()
        {
            string modPackPath = Path.Combine(Properties.Settings.Default.ModPack_Directory, $"{ViewModel.Name}.ttmp2");

            if (File.Exists(modPackPath))
            {
                DialogResult overwriteDialogResult = FlexibleMessageBox.Show(new Wpf32Window(this), UIMessages.ModPackOverwriteMessage,
                                                                             UIMessages.OverwriteTitle, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning);
                if (overwriteDialogResult != System.Windows.Forms.DialogResult.Yes)
                {
                    return;
                }
            }

            TTMP texToolsModPack = new TTMP(new DirectoryInfo(Settings.Default.ModPack_Directory), XivStrings.TexTools);
            var  index           = new Index(XivCache.GameInfo.GameDirectory);
            var  dat             = new Dat(XivCache.GameInfo.GameDirectory);
            var  modding         = new Modding(XivCache.GameInfo.GameDirectory);
            var  ModList         = modding.GetModList();

            SimpleModPackData simpleModPackData = new SimpleModPackData
            {
                Name              = ViewModel.Name,
                Author            = ViewModel.Author,
                Version           = ViewModel.Version,
                Description       = ViewModel.Description,
                Url               = ViewModel.Url,
                SimpleModDataList = new List <SimpleModData>()
            };

            foreach (var entry in ViewModel.Entries)
            {
                foreach (var file in entry.AllFiles)
                {
                    var exists = await index.FileExists(file);

                    // This is a funny case where in order to create the modpack we actually have to write a default meta entry to the dats first.
                    // If we had the right functions we could just load and serialize the data, but we don't atm.
                    if (!exists && Path.GetExtension(file) == ".meta")
                    {
                        var meta = await ItemMetadata.GetMetadata(file);

                        await ItemMetadata.SaveMetadata(meta, XivStrings.TexTools);
                    }

                    var offset = await index.GetDataOffset(file);

                    var dataFile       = IOUtil.GetDataFileFromPath(file);
                    var compressedSize = await dat.GetCompressedFileSize(offset, dataFile);

                    var modEntry = ModList.Mods.FirstOrDefault(x => x.fullPath == file);
                    var modded   = modEntry != null && modEntry.enabled == true;


                    SimpleModData simpleData = new SimpleModData
                    {
                        Name      = entry.Item.Name,
                        Category  = entry.Item.SecondaryCategory,
                        FullPath  = file,
                        ModOffset = offset,
                        ModSize   = compressedSize,
                        IsDefault = !modded,
                        DatFile   = dataFile.GetDataFileName()
                    };

                    simpleModPackData.SimpleModDataList.Add(simpleData);
                }
            }



            try
            {
                await LockUi(UIStrings.Creating_Modpack, null, null);

                Progress <(int current, int total, string message)> progressIndicator = new Progress <(int current, int total, string message)>(ReportProgress);
                await texToolsModPack.CreateSimpleModPack(simpleModPackData, XivCache.GameInfo.GameDirectory, progressIndicator, true);

                FlexibleMessageBox.Show(new Wpf32Window(this), "Modpack Created Successfully.",
                                        "Modpack Created", MessageBoxButtons.OK, MessageBoxIcon.Information);
                await UnlockUi(this);

                DialogResult = true;
            }
            catch (Exception ex)
            {
                FlexibleMessageBox.Show(new Wpf32Window(this), "An Error occured while creating the modpack.\n\n" + ex.Message,
                                        "Modpack Creation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                await UnlockUi(this);
            }
        }
        private async Task CreateAdvanced()
        {
            string modPackPath = Path.Combine(Properties.Settings.Default.ModPack_Directory, $"{ViewModel.Name}.ttmp2");

            if (File.Exists(modPackPath))
            {
                DialogResult overwriteDialogResult = FlexibleMessageBox.Show(new Wpf32Window(this), UIMessages.ModPackOverwriteMessage,
                                                                             UIMessages.OverwriteTitle, MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                if (overwriteDialogResult != System.Windows.Forms.DialogResult.Yes)
                {
                    return;
                }
            }

            await LockUi(UIStrings.Creating_Modpack, null, null);

            try
            {
                TTMP texToolsModPack = new TTMP(new DirectoryInfo(Settings.Default.ModPack_Directory), XivStrings.TexTools);
                var  index           = new Index(XivCache.GameInfo.GameDirectory);
                var  dat             = new Dat(XivCache.GameInfo.GameDirectory);
                var  modding         = new Modding(XivCache.GameInfo.GameDirectory);
                var  ModList         = modding.GetModList();

                var wizardData = new ModPackData()
                {
                    Name         = ViewModel.Name,
                    Author       = ViewModel.Author,
                    Version      = ViewModel.Version,
                    Description  = ViewModel.Description,
                    Url          = ViewModel.Url,
                    ModPackPages = new List <ModPackData.ModPackPage>()
                };

                var page = new ModPackData.ModPackPage()
                {
                    PageIndex = 1,
                    ModGroups = new List <ModGroup>()
                };

                wizardData.ModPackPages.Add(page);


                foreach (var e in ViewModel.Entries)
                {
                    var item  = e.Item;
                    var files = e.AllFiles;

                    var group = new ModGroup()
                    {
                        GroupName     = item.Name,
                        SelectionType = "Multi",
                        OptionList    = new List <ModOption>()
                    };
                    page.ModGroups.Add(group);

                    var option = new ModOption
                    {
                        GroupName     = group.GroupName,
                        IsChecked     = true,
                        Name          = GetNiceLevelName(e.Level, true, true),
                        Description   = "Item: " + item.Name + "\nInclusion Level: " + GetNiceLevelName(e.Level) + "\nPrimary Files:" + e.MainFiles.Count + "\nTotal Files:" + e.AllFiles.Count,
                        SelectionType = "Multi",
                    };
                    group.OptionList.Add(option);

                    foreach (var file in e.AllFiles)
                    {
                        var exists = await index.FileExists(file);

                        // This is a funny case where in order to create the modpack we actually have to write a default meta entry to the dats first.
                        // If we had the right functions we could just load and serialize the data, but we don't atm.
                        if (!exists && Path.GetExtension(file) == ".meta")
                        {
                            var meta = await ItemMetadata.GetMetadata(file);

                            await ItemMetadata.SaveMetadata(meta, XivStrings.TexTools);
                        }

                        var offset = await index.GetDataOffset(file);

                        var dataFile       = IOUtil.GetDataFileFromPath(file);
                        var compressedSize = await dat.GetCompressedFileSize(offset, dataFile);

                        var modEntry = ModList.Mods.FirstOrDefault(x => x.fullPath == file);
                        var modded   = modEntry != null && modEntry.enabled == true;

                        var fData = new ModData
                        {
                            Name         = e.Item.Name,
                            Category     = e.Item.SecondaryCategory,
                            FullPath     = file,
                            IsDefault    = !modded,
                            ModDataBytes = dat.GetRawData(offset, dataFile, compressedSize)
                        };
                        option.Mods.Add(file, fData);
                    }
                }

                // Okay modpack is now created internally, just need to save it.
                var progressIndicator = new Progress <double>(ReportProgressAdv);
                await texToolsModPack.CreateWizardModPack(wizardData, progressIndicator, true);

                FlexibleMessageBox.Show(new Wpf32Window(this), "Modpack Created Successfully.",
                                        "Modpack Created", MessageBoxButtons.OK, MessageBoxIcon.Information);
                await UnlockUi(this);

                DialogResult = true;
            } catch (Exception ex)
            {
                FlexibleMessageBox.Show(new Wpf32Window(this), "An Error occured while creating the modpack.\n\n" + ex.Message,
                                        "Modpack Creation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                await UnlockUi(this);
            }
        }
        /// <summary>
        /// Copies the entirety of a given root to a new root.
        /// </summary>
        /// <param name="Source">Original Root to copy from.</param>
        /// <param name="Destination">Destination root to copy to.</param>
        /// <param name="ApplicationSource">Application to list as the source for the resulting mod entries.</param>
        /// <returns>Returns a Dictionary of all the file conversion</returns>
        public static async Task <Dictionary <string, string> > CloneRoot(XivDependencyRoot Source, XivDependencyRoot Destination, string ApplicationSource, int singleVariant = -1, string saveDirectory = null, IProgress <string> ProgressReporter = null, IndexFile index = null, ModList modlist = null, ModPack modPack = null)
        {
            if (!IsSupported(Source) || !IsSupported(Destination))
            {
                throw new InvalidDataException("Cannot clone unsupported root.");
            }


            if (ProgressReporter != null)
            {
                ProgressReporter.Report("Stopping Cache Worker...");
            }
            var workerStatus = XivCache.CacheWorkerEnabled;

            XivCache.CacheWorkerEnabled = false;
            try
            {
                var df = IOUtil.GetDataFileFromPath(Source.ToString());

                var _imc     = new Imc(XivCache.GameInfo.GameDirectory);
                var _mdl     = new Mdl(XivCache.GameInfo.GameDirectory, df);
                var _dat     = new Dat(XivCache.GameInfo.GameDirectory);
                var _index   = new Index(XivCache.GameInfo.GameDirectory);
                var _mtrl    = new Mtrl(XivCache.GameInfo.GameDirectory);
                var _modding = new Modding(XivCache.GameInfo.GameDirectory);

                var doSave = false;
                if (index == null)
                {
                    doSave = true;
                    index  = await _index.GetIndexFile(df);

                    modlist = await _modding.GetModListAsync();
                }


                bool locked = _index.IsIndexLocked(df);
                if (locked)
                {
                    throw new Exception("Game files currently in use.");
                }


                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Analyzing items and variants...");
                }

                // First, try to get everything, to ensure it's all valid.
                ItemMetadata originalMetadata = await GetCachedMetadata(index, modlist, Source, df, _dat);


                var originalModelPaths = await Source.GetModelFiles(index, modlist);

                var originalMaterialPaths = await Source.GetMaterialFiles(-1, index, modlist);

                var originalTexturePaths = await Source.GetTextureFiles(-1, index, modlist);

                var originalVfxPaths = new HashSet <string>();
                if (Imc.UsesImc(Source))
                {
                    var avfxSets = originalMetadata.ImcEntries.Select(x => x.Vfx).Distinct();
                    foreach (var avfx in avfxSets)
                    {
                        var avfxStuff = await ATex.GetVfxPath(Source.Info, avfx);

                        if (String.IsNullOrEmpty(avfxStuff.Folder) || String.IsNullOrEmpty(avfxStuff.File))
                        {
                            continue;
                        }

                        var path = avfxStuff.Folder + "/" + avfxStuff.File;
                        if (index.FileExists(path))
                        {
                            originalVfxPaths.Add(path);
                        }
                    }
                }

                // Time to start editing things.

                // First, get a new, clean copy of the metadata, pointed at the new root.
                var newMetadata = await GetCachedMetadata(index, modlist, Source, df, _dat);

                newMetadata.Root = Destination.Info.ToFullRoot();
                ItemMetadata originalDestinationMetadata = null;
                try
                {
                    originalDestinationMetadata = await GetCachedMetadata(index, modlist, Destination, df, _dat);
                } catch
                {
                    originalDestinationMetadata = new ItemMetadata(Destination);
                }

                // Set 0 needs special handling.
                if (Source.Info.PrimaryType == XivItemType.equipment && Source.Info.PrimaryId == 0)
                {
                    var set1Root     = new XivDependencyRoot(Source.Info.PrimaryType, 1, null, null, Source.Info.Slot);
                    var set1Metadata = await GetCachedMetadata(index, modlist, set1Root, df, _dat);

                    newMetadata.EqpEntry = set1Metadata.EqpEntry;

                    if (Source.Info.Slot == "met")
                    {
                        newMetadata.GmpEntry = set1Metadata.GmpEntry;
                    }
                }
                else if (Destination.Info.PrimaryType == XivItemType.equipment && Destination.Info.PrimaryId == 0)
                {
                    newMetadata.EqpEntry = null;
                    newMetadata.GmpEntry = null;
                }


                // Now figure out the path names for all of our new paths.
                // These dictionarys map Old Path => New Path
                Dictionary <string, string> newModelPaths        = new Dictionary <string, string>();
                Dictionary <string, string> newMaterialPaths     = new Dictionary <string, string>();
                Dictionary <string, string> newMaterialFileNames = new Dictionary <string, string>();
                Dictionary <string, string> newTexturePaths      = new Dictionary <string, string>();
                Dictionary <string, string> newAvfxPaths         = new Dictionary <string, string>();

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Calculating files to copy...");
                }

                // For each path, replace any instances of our primary and secondary types.
                foreach (var path in originalModelPaths)
                {
                    newModelPaths.Add(path, UpdatePath(Source, Destination, path));
                }

                foreach (var path in originalMaterialPaths)
                {
                    var nPath = UpdatePath(Source, Destination, path);
                    newMaterialPaths.Add(path, nPath);
                    var fName = Path.GetFileName(path);

                    if (!newMaterialFileNames.ContainsKey(fName))
                    {
                        newMaterialFileNames.Add(fName, Path.GetFileName(nPath));
                    }
                }

                foreach (var path in originalTexturePaths)
                {
                    newTexturePaths.Add(path, UpdatePath(Source, Destination, path));
                }

                foreach (var path in originalVfxPaths)
                {
                    newAvfxPaths.Add(path, UpdatePath(Source, Destination, path));
                }

                var destItem = Destination.GetFirstItem();
                var srcItem  = (await Source.GetAllItems(singleVariant))[0];
                var iCat     = destItem.SecondaryCategory;
                var iName    = destItem.Name;


                var files = newModelPaths.Select(x => x.Value).Union(
                    newMaterialPaths.Select(x => x.Value)).Union(
                    newAvfxPaths.Select(x => x.Value)).Union(
                    newTexturePaths.Select(x => x.Value));
                var allFiles = new HashSet <string>();
                foreach (var f in files)
                {
                    allFiles.Add(f);
                }

                allFiles.Add(Destination.Info.GetRootFile());

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Getting modlist...");
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Removing existing modifications to destination root...");
                }

                if (Destination != Source)
                {
                    var dPath   = Destination.Info.GetRootFolder();
                    var allMods = modlist.Mods.ToList();
                    foreach (var mod in allMods)
                    {
                        if (mod.fullPath.StartsWith(dPath) && !mod.IsInternal())
                        {
                            if (Destination.Info.SecondaryType != null || Destination.Info.Slot == null)
                            {
                                // If this is a slotless root, purge everything.
                                await _modding.DeleteMod(mod.fullPath, false, index, modlist);
                            }
                            else if (allFiles.Contains(mod.fullPath) || mod.fullPath.Contains(Destination.Info.GetBaseFileName(true)))
                            {
                                // Otherwise, only purge the files we're replacing, and anything else that
                                // contains our slot name.
                                await _modding.DeleteMod(mod.fullPath, false, index, modlist);
                            }
                        }
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying models...");
                }

                // Load, Edit, and resave the model files.
                foreach (var kv in newModelPaths)
                {
                    var src    = kv.Key;
                    var dst    = kv.Value;
                    var offset = index.Get8xDataOffset(src);
                    var xmdl   = await _mdl.GetRawMdlData(src, false, offset);

                    var tmdl = TTModel.FromRaw(xmdl);

                    if (xmdl == null || tmdl == null)
                    {
                        continue;
                    }

                    tmdl.Source  = dst;
                    xmdl.MdlPath = dst;

                    // Replace any material references as needed.
                    foreach (var m in tmdl.MeshGroups)
                    {
                        foreach (var matKv in newMaterialFileNames)
                        {
                            m.Material = m.Material.Replace(matKv.Key, matKv.Value);
                        }
                    }

                    // Save new Model.
                    var bytes = await _mdl.MakeNewMdlFile(tmdl, xmdl, null);

                    await _dat.WriteModFile(bytes, dst, ApplicationSource, destItem, index, modlist);
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying textures...");
                }

                // Raw Copy all Texture files to the new destinations to avoid having the MTRL save functions auto-generate blank textures.
                foreach (var kv in newTexturePaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;

                    await _dat.CopyFile(src, dst, ApplicationSource, true, destItem, index, modlist);
                }


                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying materials...");
                }
                HashSet <string> CopiedMaterials = new HashSet <string>();
                // Load every Material file and edit the texture references to the new texture paths.
                foreach (var kv in newMaterialPaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;
                    try
                    {
                        var offset = index.Get8xDataOffset(src);
                        if (offset == 0)
                        {
                            continue;
                        }
                        var xivMtrl = await _mtrl.GetMtrlData(offset, src, 11);

                        xivMtrl.MTRLPath = dst;

                        for (int i = 0; i < xivMtrl.TexturePathList.Count; i++)
                        {
                            foreach (var tkv in newTexturePaths)
                            {
                                xivMtrl.TexturePathList[i] = xivMtrl.TexturePathList[i].Replace(tkv.Key, tkv.Value);
                            }
                        }

                        await _mtrl.ImportMtrl(xivMtrl, destItem, ApplicationSource, index, modlist);

                        CopiedMaterials.Add(dst);
                    }
                    catch (Exception ex)
                    {
                        // Let functions later handle this mtrl then.
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying VFX...");
                }
                // Copy VFX files.
                foreach (var kv in newAvfxPaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;

                    await _dat.CopyFile(src, dst, ApplicationSource, true, destItem, index, modlist);
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Creating missing variants...");
                }
                // Check to see if we need to add any variants
                var cloneNum = newMetadata.ImcEntries.Count >= 2 ? 1 : 0;
                while (originalDestinationMetadata.ImcEntries.Count > newMetadata.ImcEntries.Count)
                {
                    // Clone Variant 1 into the variants we are missing.
                    newMetadata.ImcEntries.Add((XivImc)newMetadata.ImcEntries[cloneNum].Clone());
                }


                if (singleVariant >= 0)
                {
                    if (ProgressReporter != null)
                    {
                        ProgressReporter.Report("Setting single-variant data...");
                    }

                    if (singleVariant < newMetadata.ImcEntries.Count)
                    {
                        var v = newMetadata.ImcEntries[singleVariant];

                        for (int i = 0; i < newMetadata.ImcEntries.Count; i++)
                        {
                            newMetadata.ImcEntries[i] = (XivImc)v.Clone();
                        }
                    }
                }

                // Update Skeleton references to be for the correct set Id.
                var setId = Destination.Info.SecondaryId == null ? (ushort)Destination.Info.PrimaryId : (ushort)Destination.Info.SecondaryId;
                foreach (var entry in newMetadata.EstEntries)
                {
                    entry.Value.SetId = setId;
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying metdata...");
                }

                // Poke through the variants and adjust any that point to null Material Sets to instead use a valid one.
                if (newMetadata.ImcEntries.Count > 0 && originalMetadata.ImcEntries.Count > 0)
                {
                    var valid = newMetadata.ImcEntries.FirstOrDefault(x => x.MaterialSet != 0).MaterialSet;
                    if (valid <= 0)
                    {
                        valid = originalMetadata.ImcEntries.FirstOrDefault(x => x.MaterialSet != 0).MaterialSet;
                    }

                    for (int i = 0; i < newMetadata.ImcEntries.Count; i++)
                    {
                        var entry = newMetadata.ImcEntries[i];
                        if (entry.MaterialSet == 0)
                        {
                            entry.MaterialSet = valid;
                        }
                    }
                }

                await ItemMetadata.SaveMetadata(newMetadata, ApplicationSource, index, modlist);

                // Save the new Metadata file via the batch function so that it's only written to the memory cache for now.
                await ItemMetadata.ApplyMetadataBatched(new List <ItemMetadata>() { newMetadata }, index, modlist, false);



                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Filling in missing material sets...");
                }
                // Validate all variants/material sets for valid materials, and copy materials as needed to fix.
                if (Imc.UsesImc(Destination))
                {
                    var mSets = newMetadata.ImcEntries.Select(x => x.MaterialSet).Distinct();
                    foreach (var mSetId in mSets)
                    {
                        var path = Destination.Info.GetRootFolder() + "material/v" + mSetId.ToString().PadLeft(4, '0') + "/";
                        foreach (var mkv in newMaterialFileNames)
                        {
                            // See if the material was copied over.
                            var destPath = path + mkv.Value;
                            if (CopiedMaterials.Contains(destPath))
                            {
                                continue;
                            }

                            string existentCopy = null;

                            // If not, find a material where one *was* copied over.
                            foreach (var mSetId2 in mSets)
                            {
                                var p2 = Destination.Info.GetRootFolder() + "material/v" + mSetId2.ToString().PadLeft(4, '0') + "/";
                                foreach (var cmat2 in CopiedMaterials)
                                {
                                    if (cmat2 == p2 + mkv.Value)
                                    {
                                        existentCopy = cmat2;
                                        break;
                                    }
                                }
                            }

                            // Shouldn't ever actually hit this, but if we do, nothing to be done about it.
                            if (existentCopy == null)
                            {
                                continue;
                            }

                            // Copy the material over.
                            await _dat.CopyFile(existentCopy, destPath, ApplicationSource, true, destItem, index, modlist);
                        }
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Updating modlist...");
                }

                if (modPack == null)
                {
                    modPack = new ModPack()
                    {
                        author = "System", name = "Item Copy - " + srcItem.Name + " to " + iName, url = "", version = "1.0"
                    };
                }

                List <Mod> mods = new List <Mod>();
                foreach (var mod in modlist.Mods)
                {
                    if (allFiles.Contains(mod.fullPath))
                    {
                        // Ensure all of our modified files are attributed correctly.
                        mod.name     = iName;
                        mod.category = iCat;
                        mod.source   = ApplicationSource;
                        mod.modPack  = modPack;

                        mods.Add(mod);
                    }
                }

                if (!modlist.ModPacks.Any(x => x.name == modPack.name))
                {
                    modlist.ModPacks.Add(modPack);
                }

                if (doSave)
                {
                    // Save everything.
                    await _index.SaveIndexFile(index);

                    await _modding.SaveModListAsync(modlist);
                }

                XivCache.QueueDependencyUpdate(allFiles.ToList());

                if (saveDirectory != null)
                {
                    ProgressReporter.Report("Creating TTMP File...");
                    var desc = "Item Converter Modpack - " + srcItem.Name + " -> " + iName + "\nCreated at: " + DateTime.Now.ToString();
                    // Time to save the modlist to file.
                    var dir   = new DirectoryInfo(saveDirectory);
                    var _ttmp = new TTMP(dir, ApplicationSource);
                    var smpd  = new SimpleModPackData()
                    {
                        Author            = modPack.author,
                        Description       = desc,
                        Url               = modPack.url,
                        Version           = new Version(1, 0, 0),
                        Name              = modPack.name,
                        SimpleModDataList = new List <SimpleModData>()
                    };

                    foreach (var mod in mods)
                    {
                        var size = await _dat.GetCompressedFileSize(mod.data.modOffset, df);

                        var smd = new SimpleModData()
                        {
                            Name      = iName,
                            FullPath  = mod.fullPath,
                            DatFile   = df.GetDataFileName(),
                            Category  = iCat,
                            IsDefault = false,
                            ModSize   = size,
                            ModOffset = mod.data.modOffset
                        };
                        smpd.SimpleModDataList.Add(smd);
                    }

                    await _ttmp.CreateSimpleModPack(smpd, XivCache.GameInfo.GameDirectory, null, true);
                }



                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Root copy complete.");
                }

                // Return the final file conversion listing.
                var ret  = newModelPaths.Union(newMaterialPaths).Union(newAvfxPaths).Union(newTexturePaths);
                var dict = ret.ToDictionary(x => x.Key, x => x.Value);
                dict.Add(Source.Info.GetRootFile(), Destination.Info.GetRootFile());
                return(dict);
            } finally
            {
                XivCache.CacheWorkerEnabled = workerStatus;
            }
        }
        private async Task CreateModpack()
        {
            TTMP texToolsModPack = new TTMP(new DirectoryInfo(Settings.Default.ModPack_Directory), XivStrings.TexTools);
            var  index           = new Index(XivCache.GameInfo.GameDirectory);
            var  dat             = new Dat(XivCache.GameInfo.GameDirectory);
            var  modding         = new Modding(XivCache.GameInfo.GameDirectory);
            var  ModList         = modding.GetModList();

            SimpleModPackData simpleModPackData = new SimpleModPackData
            {
                Name              = ViewModel.Name,
                Author            = ViewModel.Author,
                Version           = ViewModel.Version,
                Description       = ViewModel.Description,
                Url               = ViewModel.Url,
                SimpleModDataList = new List <SimpleModData>()
            };

            foreach (var entry in ViewModel.Entries)
            {
                foreach (var file in entry.AllFiles)
                {
                    var offset = await index.GetDataOffset(file);

                    var dataFile       = IOUtil.GetDataFileFromPath(file);
                    var compressedSize = await dat.GetCompressedFileSize(offset, dataFile);

                    var modEntry = ModList.Mods.FirstOrDefault(x => x.fullPath == file);
                    var modded   = modEntry != null && modEntry.enabled == true;


                    SimpleModData simpleData = new SimpleModData
                    {
                        Name      = entry.Item.Name,
                        Category  = entry.Item.SecondaryCategory,
                        FullPath  = file,
                        ModOffset = offset,
                        ModSize   = compressedSize,
                        IsDefault = !modded,
                        DatFile   = dataFile.GetDataFileName()
                    };

                    simpleModPackData.SimpleModDataList.Add(simpleData);
                }
            }


            string modPackPath = Path.Combine(Properties.Settings.Default.ModPack_Directory, $"{simpleModPackData.Name}.ttmp2");

            if (File.Exists(modPackPath))
            {
                DialogResult overwriteDialogResult = FlexibleMessageBox.Show(new Wpf32Window(this), UIMessages.ModPackOverwriteMessage,
                                                                             UIMessages.OverwriteTitle, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning);
                if (overwriteDialogResult == System.Windows.Forms.DialogResult.Cancel)
                {
                    return;
                }
            }

            try
            {
                await LockUi(UIStrings.Creating_Modpack, null, null);

                Progress <(int current, int total, string message)> progressIndicator = new Progress <(int current, int total, string message)>(ReportProgress);
                await texToolsModPack.CreateSimpleModPack(simpleModPackData, XivCache.GameInfo.GameDirectory, progressIndicator, true);
                await UnlockUi(this);

                DialogResult = true;
            }
            catch (Exception ex)
            {
                FlexibleMessageBox.Show(new Wpf32Window(this), "An Error occured while creating the modpack.\n\n" + ex.Message,
                                        "Modpack Creation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                await UnlockUi(this);
            }
        }