Exemple #1
0
        private void Awake()
        {
            positionList = new List <Vector2>();

            transform  = GetComponentNotNull <C_Transform2DProxy>().transform;
            face       = GetComponentNotNull <Face>();
            dashCount  = GetComponentNotNull <DashCount>();
            hairSprite = GetComponentNotNull <HairSprite>();

            for (int i = 0; i < positionCount; i++)
            {
                positionList.Add(transform.localPosition);
            }
        }
Exemple #2
0
        // ================ Module loading ================

        public ExtendedVariantsModule()
        {
            Instance       = this;
            Randomizer     = new VariantRandomizer();
            TriggerManager = new ExtendedVariantTriggerManager();

            DashCount dashCount;
            ZoomLevel zoomLevel;

            VariantHandlers[Variant.Gravity]             = new Gravity();
            VariantHandlers[Variant.FallSpeed]           = new FallSpeed();
            VariantHandlers[Variant.JumpHeight]          = new JumpHeight();
            VariantHandlers[Variant.SpeedX]              = new SpeedX();
            VariantHandlers[Variant.Stamina]             = new Stamina();
            VariantHandlers[Variant.DashSpeed]           = new DashSpeed();
            VariantHandlers[Variant.DashCount]           = (dashCount = new DashCount());
            VariantHandlers[Variant.HeldDash]            = new HeldDash();
            VariantHandlers[Variant.Friction]            = new Friction();
            VariantHandlers[Variant.AirFriction]         = new AirFriction();
            VariantHandlers[Variant.DisableWallJumping]  = new DisableWallJumping();
            VariantHandlers[Variant.DisableClimbJumping] = new DisableClimbJumping();
            VariantHandlers[Variant.JumpCount]           = new JumpCount(dashCount);
            VariantHandlers[Variant.ZoomLevel]           = (zoomLevel = new ZoomLevel());
            VariantHandlers[Variant.UpsideDown]          = new UpsideDown(zoomLevel);
            VariantHandlers[Variant.HyperdashSpeed]      = new HyperdashSpeed();
            VariantHandlers[Variant.ExplodeLaunchSpeed]  = new ExplodeLaunchSpeed();
            // DisableSuperBoosts is not a variant
            VariantHandlers[Variant.WallBouncingSpeed]         = new WallbouncingSpeed();
            VariantHandlers[Variant.DashLength]                = new DashLength();
            VariantHandlers[Variant.ForceDuckOnGround]         = new ForceDuckOnGround();
            VariantHandlers[Variant.InvertDashes]              = new InvertDashes();
            VariantHandlers[Variant.InvertGrab]                = new InvertGrab();
            VariantHandlers[Variant.DisableNeutralJumping]     = new DisableNeutralJumping();
            VariantHandlers[Variant.BadelineChasersEverywhere] = new BadelineChasersEverywhere();
            // ChaserCount is not a variant
            // AffectExistingChasers is not a variant
            VariantHandlers[Variant.BadelineBossesEverywhere] = new BadelineBossesEverywhere();
            // BadelineAttackPattern is not a variant
            // ChangePatternsOfExistingBosses is not a variant
            // FirstBadelineSpawnRandom is not a variant
            // BadelineBossCount is not a variant
            // BadelineBossNodeCount is not a variant
            VariantHandlers[Variant.RegularHiccups] = new RegularHiccups();
            // HiccupStrength is not a variant
            // RefillJumpsOnDashRefill is not a variant
            VariantHandlers[Variant.RoomLighting]           = new RoomLighting();
            VariantHandlers[Variant.RoomBloom]              = new RoomBloom();
            VariantHandlers[Variant.GlitchEffect]           = new GlitchEffect();
            VariantHandlers[Variant.AnxietyEffect]          = new AnxietyEffect();
            VariantHandlers[Variant.BlurLevel]              = new BlurLevel();
            VariantHandlers[Variant.BackgroundBlurLevel]    = new BackgroundBlurLevel();
            VariantHandlers[Variant.EverythingIsUnderwater] = new EverythingIsUnderwater();
            VariantHandlers[Variant.OshiroEverywhere]       = new OshiroEverywhere();
            // OshiroCount is not a variant
            // ReverseOshiroCount is not a variant
            // DisableOshiroSlowdown is not a variant
            VariantHandlers[Variant.WindEverywhere]      = new WindEverywhere();
            VariantHandlers[Variant.SnowballsEverywhere] = new SnowballsEverywhere();
            // SnowballDelay is not a variant
            VariantHandlers[Variant.AddSeekers] = new AddSeekers();
            // DisableSeekerSlowdown is not a variant
            VariantHandlers[Variant.TheoCrystalsEverywhere] = new TheoCrystalsEverywhere();
            // AllowThrowingTheoOffscreen is not a variant
            // AllowLeavingTheoBehind is not a variant
            VariantHandlers[Variant.RisingLavaEverywhere] = new RisingLavaEverywhere();
            // RisingLavaSpeed is not a variant
            // BadelineLag is not a variant
            // DelayBetweenBadelines is not a variant
            VariantHandlers[Variant.AllStrawberriesAreGoldens] = new AllStrawberriesAreGoldens();
            VariantHandlers[Variant.DontRefillDashOnGround]    = new DontRefillDashOnGround();
            // DontRefillStaminaOnGround is not a variant
            VariantHandlers[Variant.GameSpeed]                = new GameSpeed();
            VariantHandlers[Variant.ColorGrading]             = new ColorGrading();
            VariantHandlers[Variant.JellyfishEverywhere]      = new JellyfishEverywhere();
            VariantHandlers[Variant.InvertHorizontalControls] = new InvertHorizontalControls();
            VariantHandlers[Variant.InvertVerticalControls]   = new InvertVerticalControls();
            VariantHandlers[Variant.BounceEverywhere]         = new BounceEverywhere();
            VariantHandlers[Variant.SuperdashSteeringSpeed]   = new SuperdashSteeringSpeed();
            VariantHandlers[Variant.ScreenShakeIntensity]     = new ScreenShakeIntensity();
            VariantHandlers[Variant.DashDirection]            = new DashDirection();
            VariantHandlers[Variant.BackgroundBrightness]     = new BackgroundBrightness();
            VariantHandlers[Variant.DisableMadelineSpotlight] = new DisableMadelineSpotlight();
            VariantHandlers[Variant.ForegroundEffectOpacity]  = new ForegroundEffectOpacity();
            // MadelineIsSilhouette is instanciated in Initialize
            // MadelineHasPonytail is instanciated in Initialize
            VariantHandlers[Variant.DashTrailAllTheTime]              = new DashTrailAllTheTime();
            VariantHandlers[Variant.DisableClimbingUpOrDown]          = new DisableClimbingUpOrDown();
            VariantHandlers[Variant.SwimmingSpeed]                    = new SwimmingSpeed();
            VariantHandlers[Variant.BoostMultiplier]                  = new BoostMultiplier();
            VariantHandlers[Variant.FriendlyBadelineFollower]         = new FriendlyBadelineFollower();
            VariantHandlers[Variant.DisableRefillsOnScreenTransition] = new DisableRefillsOnScreenTransition();
            VariantHandlers[Variant.RestoreDashesOnRespawn]           = new RestoreDashesOnRespawn();
            VariantHandlers[Variant.DisplayDashCount]                 = new DisplayDashCount();
            VariantHandlers[Variant.MadelineBackpackMode]             = new MadelineBackpackMode();
            VariantHandlers[Variant.EveryJumpIsUltra]                 = new EveryJumpIsUltra();
            VariantHandlers[Variant.CoyoteTime] = new CoyoteTime();
        }