// Connect to a remote asynchronously. public void ConnectInBackground(DarkRiftClient.ConnectCompleteHandler callback = null) { _darkRiftClient.ConnectInBackground(_ip, Port, IpVersion, delegate(Exception e) { if (callback != null) { if (_invokeFromDispatcher) { _dispatcher.InvokeAsync(() => callback(e)); } else { callback.Invoke(e); } } _dispatcher.InvokeAsync( delegate { if (Connected) { Debug.Log("Connected to " + _ip + " on port " + Port + " using " + IpVersion + "."); } else { Debug.Log("Connection failed to " + _ip + " on port " + Port + " using " + IpVersion + "."); } } ); } ); }
public bool StartClient(string address, int port) { if (IsClientStarted) { return(false); } clientEventQueue.Clear(); Client = new DarkRiftClient(); Client.Disconnected += Client_Disconnected; Client.MessageReceived += Client_MessageReceived; if (address.Equals("localhost")) { address = "127.0.0.1"; } Client.ConnectInBackground(IPAddress.Parse(address), port, IPVersion.IPv4, (exception) => { if (exception != null) { UnityEngine.Debug.LogException(exception); clientEventQueue.Enqueue(new TransportEventData() { type = ENetworkEvent.ErrorEvent, socketError = SocketError.ConnectionRefused, }); } else { clientEventQueue.Enqueue(new TransportEventData() { type = ENetworkEvent.ConnectEvent, }); } }); return(true); }
protected override void Loaded(LoadedEventArgs loadedArgs) { base.Loaded(loadedArgs); _game = PluginManager.GetPluginByType <GamePlugin>(); WriteEvent("Connecting to " + MasterIpAddress + ":" + MasterPort, LogType.Info); _client.MessageReceived += OnMessageFromMaster; _client.ConnectInBackground(MasterIpAddress, MasterPort, IPVersion.IPv4, OnConnectedToMaster); ClientManager.ClientConnected += OnPlayerConnected; }
public SpawnerClient() { _freePorts = new Queue <int>(); MasterIpAddress = IPAddress.Parse(Settings.Default.MasterIpAddress); MasterPort = Convert.ToInt32(Settings.Default.MasterPort); SpawnerIpAddress = Settings.Default.SpawnerIpAddress; SpawnerStartPort = Settings.Default.SpawnerStartPort; MaxProcesses = Settings.Default.MaxProcesses; ExecutablePath = Settings.Default.ExecutablePath; Region = Settings.Default.Region; AutoStartSpawner = Settings.Default.AutoStartSpawner; CreateRoomWindow = Settings.Default.CreateRoomWindow; ConfigPath = Settings.Default.ConfigPath; UseShellExecute = Settings.Default.UseShellExecute; UseMono = Settings.Default.UseMono; _client = new DarkRiftClient(); _client.ConnectInBackground(MasterIpAddress, MasterPort, IPVersion.IPv4, OnConnectedToMaster); }