public void Exit() { SetupGameRef.Exit(); MainMenuRef.gameObject.SetActive(true); gameObject.SetActive(false); DarkOverlay.GetReference().SetDarkness(0f); }
public static DarkOverlay GetReference() { if (reference == null) { reference = GameObject.Find("DarkOverlay").GetComponent <DarkOverlay>(); } return(reference); }
// Update is called once per frame void Update() { if (Started) { Tank currentPlayer = GetCurrentPlayer(); string message = currentPlayer.TankName + "'s Turn. Health: " + currentPlayer.Health.ToString("0.00"); message += " Fuel: " + currentPlayer.Fuel.ToString("0.00"); message += " Munition: " + BulletPrefabs[currentPlayer.BulletType].name; DebugText.SetText(message); if (Input.GetKeyDown(KeyCode.Escape)) { if (Paused) { Paused = false; PauseMenuRef.Unpause(); } else { Paused = true; PauseMenuRef.gameObject.SetActive(true); } } if (WaitingToNextPlayer) { NextPlayerTimer -= Time.deltaTime; if (NextPlayerTimer <= 0f) { WaitingToNextPlayer = false; CurrentPlayer++; if (CurrentPlayer >= PlayerTanks.Count) { CurrentPlayer = 0; NextTurn(); } Winner = CheckWinner(); if (Winner == -1) { GetCurrentPlayer().StartTurn(); } else { WaitingToEndGame = true; EndGameTimer = 8f; } if (!OnlineGame || PhotonNetwork.IsMasterClient) { if (Random.Range(0, 10) > 6) { BonusBoxRef.Spawn(Terrain.GetReference().HighestPoint + 2f); } } } } if (WaitingToEndGame) { EndGameTimer -= Time.deltaTime; if (EndGameTimer <= 3f) { DarkOverlay.GetReference().SetDarkness(1f); } if (EndGameTimer <= 0f) { DarkOverlay.GetReference().SetDarkness(0f); WaitingToEndGame = false; GameOverRef.gameObject.SetActive(true); GameOverText.text = "Game Over\n\nThe winner is " + PlayerTanks[Winner].TankName; EndGame(); } } } }
// Start is called before the first frame update void Start() { MyAudio = GetComponent <AudioSource>(); darkness = DarkOverlay.GetReference(); cameraEffects = CameraEffects.GetReference(); }