void Start() { NGUITools.SetActive(PanelGameObject, false); if (_dangerProxStatus == null) { _dangerProxStatus = DangerStatus.GetComponent <DangerProxStatus>(); } }
void Start() { NGUITools.SetActive(PanelGameObject, false); if (_dangerProxStatus == null) _dangerProxStatus = DangerStatus.GetComponent<DangerProxStatus>(); }