public void OnTriggerStay2D(Collider2D col) { if (col.gameObject.tag == "Monster") { if (isReady && pM.attacking) { isReady = false; Damage damage = new Damage(pS.primaryDamage, pS.minDamage_P, pS.maxDamage_P); damage.RunCritDice(0, 100, pS.critChance, (1f + (pS.critDamage / 100f))); int hit = Damage_Calculator.CalculateElementDamageToMonster(damage, col.GetComponent <Monster>()); if (pS.primaryOTDamage != Damage_OT.Damage_OTType.Normal) { Damage_OT ot = new Damage_OT(pS.primaryOTDamage, (int)(Random.Range(pS.minDamage_P / 5f, pS.maxDamage_P / 5)), 5f); int othit = Damage_Calculator.CalculateElementDamageOTToMonster(ot, col.GetComponent <Monster>()); col.GetComponent <Monster>().TakeDamageOT(ot, othit); GameObject debuff = Instantiate(new GameObject(), col.transform); debuff.AddComponent <De_Buff>().InitializeDeBuff(ot); } col.GetComponent <Monster>().TakeDamage(damage, hit); Debug.Log("Hit For : " + hit); } if (!pM.attacking) { isReady = true; } } }
public void OnTriggerEnter2D(Collider2D col) { if (tag == "PlayerProjectile" && col.tag == "Monster") { int x = Damage_Calculator.CalculateElementDamageToMonster(magic.d, col.GetComponent <Monster>()); col.GetComponent <Monster>().TakeDamage(magic.d, x); if (magic.dot.GetDamage_OTType() != Damage_OT.Damage_OTType.Normal) { GameObject debuff = Instantiate(new GameObject(), col.transform); debuff.AddComponent <De_Buff>().InitializeDeBuff(magic.dot); } if (!magic.isPiercing) { KillYourSelf(); } } }