void Start() { player = Player_Manager.Instance.player; player_script = Player_Manager.Instance.player_script; player_action = Player_Manager.Instance.player_action; player_status = Player_Manager.Instance.player_status; map_layer = Dungeon_Manager.Instance.map_layer_2D; damage_calculation = new Damage_Calculation(); }
public void Initialize() { game_manager = GameManager.Instance; enemy_manager = Enemy_Manager.Instance; player = Player_Manager.Instance.player_script; player_status = Player_Manager.Instance.player_status; enemy_status = new Enemy_Status(); map_layer = Dungeon_Manager.Instance.map_layer_2D; damage_calculation = Game.Instance.damage_calculation; }
/// <summary> /// インスタンス生成を行う /// </summary> void Awake() { reader = new csv_Reader(); key_observer = new Key_Observer(); damage_calculation = new Damage_Calculation(); }