public void IndexLoad(int currentWeapon) { fireRateUpGrade = (FireRateUpGrade)indexScript.fireRateUpgradeNumber[currentWeapon]; magazineSizeUpgrade = (MagazineSizeUrade)indexScript.magazineUpgradeNumbeer[currentWeapon]; damageUpgrade = (DamageUpGrade)indexScript.damageUpgradeNumber[currentWeapon]; payAmountFire = indexScript.payAmountFireNumber[currentWeapon]; payAmountMagazine = indexScript.payAmountMagazineNumber[currentWeapon]; payAmountDamage = indexScript.payAmountDamageNumber[currentWeapon]; upgradeFire = indexScript.upgradeFireNumber[currentWeapon]; upgradeMagine = indexScript.upgradeMagazineNumber[currentWeapon]; upgradeDamage = indexScript.upgradeDamageNumber[currentWeapon]; print(currentWeapon); }
public void PickDamage() { if(money >= payAmountDamage) { number = (int)damageUpgrade; int maxTemp = (int)DamageUpGrade.DamageUpgrade5; if(number < maxTemp) { number++; damageUpgrade = (DamageUpGrade)number; } CheckDamage(); PayingDamage(); CheckFull(); } }