Exemple #1
0
    private void Health_OnHealthModified(Health.HealthData healthData)
    {
        if (!gameObject.activeInHierarchy)
        {
            return;
        }

        // Check if health got decreased or added and play the according animation.
        // TODO: Add 'IncreaseHealth' animation, it just plays the decrease animation now.
        if (anim)
        {
            anim.SetTrigger(foregroundHealthBar.fillAmount > healthData.percentageHealth ? "DecreaseHealth" : "DecreaseHealth");
        }

        foregroundHealthBar.fillAmount = healthData.percentageHealth;
        StartCoroutine(LerpBackgroundHealthBar(healthData.percentageHealth));

        if (healthText)
        {
            healthText.text = healthData.currentHealth + "/" + healthData.maxHealth;
        }

        if (healthData.amountHealthChanged != null && showDamageText)
        {
            DamageText newDamageText = ObjectPooler.instance.GrabFromPool("DamageText", transform.position, transform.rotation).GetComponent <DamageText>();
            if (healthData.isInvinsible && healthData.amountHealthChanged <= 0)
            {
                newDamageText.Initialise("Dodge");
            }
            else
            {
                newDamageText.Initialise(healthData);
            }
        }
    }