private void DamageEnts(EntityAlive ctrl) { // TODO: command test Vector3 pos = ctrl.GetPosition(); Bounds Bounds = new Bounds(pos, new Vector3(4, 4, 4)); List <Entity> entitiesInBounds = GameManager.Instance.World.GetEntitiesInBounds(typeof(Entity), Bounds, new List <Entity>()); //DamageSource DamageSource= new DamageSource(EnumDamageSource.External, EnumDamageTypes.Crushing);// TODO: DamageSourceEntity ? DamageSource DamageSource = new DamageSourceEntity(EnumDamageSource.External, EnumDamageTypes.Crushing, ctrl.entityId); // direction ? can it be used to push back ? foreach (Entity ent in entitiesInBounds) { if (ent.entityId == ctrl.entityId) { continue; } ent.DamageEntity(DamageSource, 3, false); } }
public void FindAndKillSurroundingEntities() { //if (entityDamage == 0 || entityVehicle.lastControllerVelocityMagnitude < 5f || Time.time - entityHitAgainDelay < lastEntityHitTime) if (entityDamage == 0 || lastControllerVelocityMagnitude < entityHitMinSpeed) { //DebugMsg("NOT damaging entity: entityDamage = " + entityDamage.ToString() + " | lastControllerVelocityMagnitude = " + entityVehicle.lastControllerVelocityMagnitude.ToString("0.000")); return; } else { //DebugMsg("lastControllerVelocityMagnitude = " + entityVehicle.lastControllerVelocityMagnitude.ToString("0.000")); } // Try-catch for now because of an error with Bandits and survivors try { Vector3 b = new Vector3(0f, entityVehicle.m_characterController.height / 2f, 0f); RaycastHit raycastHit; //if (Physics.CapsuleCast(entityVehicle.position - b, entityVehicle.position + b, destructionRadius, entityVehicle.motion.normalized, out raycastHit, entityVehicle.motion.magnitude, -1) && raycastHit.collider != null) if (Physics.CapsuleCast(entityVehicle.position - b, entityVehicle.position + b, destructionRadius, entityVehicle.motion.normalized, out raycastHit, destructionRadius + 1, -1) && raycastHit.collider != null) { RootTransformRefEntity component = raycastHit.collider.gameObject.GetComponent <RootTransformRefEntity>(); if (component) { EntityAlive entityAlive = component.RootTransform.GetComponent <Entity>() as EntityAlive; //if (entityAlive != null && entityAlive != entityVehicle.AttachedEntities && entityAlive.Spawned && !entityAlive.IsDead()) if (entityAlive != null && entityAlive != entityVehicle.AttachedEntities && !entityAlive.IsDead() && !(entityAlive.entityId == lastHitEntityId && Time.time - entityHitAgainDelay < lastEntityHitTime)) { int damage = entityDamage; entityHitSpeedRatio = CustomVehiclesUtils.GetRatio(Mathf.Clamp(lastControllerVelocityMagnitude, entityHitMinSpeed, 18f), entityHitMinSpeed, 18f) + 1f; entityHitDamage = Mathf.RoundToInt((float)damage * entityHitSpeedRatio); bool isCritical = lastControllerVelocityMagnitude > entityCriticalHitMinSpeed; // Doing this in order to properly kill entities. Otherwise they die instantly without animation, and animal corpses disappear. if (entityHitDamage > entityAlive.Health) { entityHitDamage = entityAlive.Health; isCritical = true; } DamageSourceEntity damageSourceEntity; if (isCritical) { damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal); } else { damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal, raycastHit.transform.name, raycastHit.point, Vector2.zero); } //DamageSourceEntity damageSourceEntity = new DamageSourceEntity(EnumDamageSourceType.Melee, entityVehicle.player.entityId, -raycastHit.normal, raycastHit.transform.name, raycastHit.point, Vector2.zero); lastHitEntityId = entityAlive.entityId; entityAlive.DamageEntity(damageSourceEntity, entityHitDamage, isCritical, isCritical? 3f : 2f); //DebugMsg("Damage Entity: " + entityAlive.entityId + " | lastControllerVelocityMagnitude = " + lastControllerVelocityMagnitude.ToString("0.000") + " (hit speed ratio = " + entityHitSpeedRatio.ToString("0.000") // + ") | damage = " + entityHitDamage.ToString("0.000") + " (" + entityAlive.Health.ToString() + "/" + entityAlive.GetMaxHealth().ToString() + ") | hit transform name = " + raycastHit.transform.name + " | critical = " + isCritical.ToString()); float vehDmg = (((float)entityAlive.GetMaxHealth()) / 3000.0f) * vehicleDamageFactor_entities * entityHitSpeedRatio; DamageVehicle(vehDmg, 2f); lastEntityHitTime = Time.time; } } } } catch (System.Exception e) { Debug.LogError("An error occurred: " + e); } }