public void TakeDamage(int damage, float knockbackForce, Transform obj) { if (isDead) { return; } if (isGod is false) { if (halfDamage) { damage = damage / 2; } health -= damage; SetHealth(); DamagePopUp.CreatePlayer(transform.position, damage); } heroMovement.Knockback(obj, knockbackForce); animator.SetBool("IsJumping", false); FindObjectOfType <AudioManager>().Play("Hurt"); animator.SetTrigger("Hurt"); if (health < 1) { Death(); } }